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Fixed-axis camera rotation Y and Z axes swapped #2721
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SimonDanisch
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Nov 17, 2023
Continues #2831 ! Still needs to check, if I rebased correctly and didn't incorrectly apply some of the changes! ## Merged PRs - #2598 - #2746 - #2346 - #2544 - #3082 - #2868 - #3062 - #3106 - #3281 - #3246 ## TODOS - [x] fix flaky test `@test GLMakie.window_size(screen.glscreen) == scaled(screen, (W, H))` - [x] Merge axis type inferences from #2220 - [x] Test on different resolution screens, IJulia, Pluto, VSCode, Windowed - [x] rebase to only have merge commits from the PRs - [x] investigate unexpected speed ups - [x] reset camera settings from tests - [ ] check doc image generation - [x] rethink default near/far in Camera3D (compatability with OIT) - [x] merge #3246 - [x] fix WGLMakie issues/tests: - [x] fix line depth issues (see tests: ~~hexbin colorrange~~ (not new), LaTeXStrings in Axis3, Axis3 axis reversal) - [x] fix lighting of surface with nan points (fixed in #3246) - ~~volume/3D contour artifacts (see 3D Contour with 2D contour slices)~~ not new - ~~artifacting in "colorscale (lines)"~~ not new - [x] GLMakie: - [x] slight outline in "scatter image markers" test - ~~clipping/z-fighting in "volume translated"~~ not new - [x] CairoMakie: - ~~Artfiacting in `colorscale (lines)"~~ not new - ~~markersize in "scatter rotations" changed?~~ not new - ~~color change in "colorscale (poly)"~~ not new - ~~transparency/render order of "OldAxis + Surface"~~ not new - ~~render order in "Merged color mesh"~~ not new - ~~render order of "Surface + wireframe + contour"~~ not new - [x] Check "SpecApi in convert_arguments" (colors swapped?) ## Fixes the following errors - fixes #2721 via #2746 - fixes #1600 via #2746 - fixes #1236 via #2746 - fixes MakieOrg/GeoMakie.jl#133 via #2598 - closes #2522 - closes #3239 via #3246 - fixes #3238 via #3246 - fixes #2985 via #3246 - fixes #3307 via #3281
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I noticed that holding down the y or z keys while dragging to rotate the 3D scene appears to rotate about the wrong world axis (about y when z is pressed and vice versa).
I think the culprit is this line: https://github.com/MakieOrg/Makie.jl/blob/master/src/camera/camera3d.jl#L487:
Just swapping the 2nd and 3rd arguments to the first
Vec3f
appears to fix the issue.The text was updated successfully, but these errors were encountered: