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Fixed-axis camera rotation Y and Z axes swapped #2721

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pbouffard opened this issue Mar 1, 2023 · 0 comments · Fixed by #3113
Closed

Fixed-axis camera rotation Y and Z axes swapped #2721

pbouffard opened this issue Mar 1, 2023 · 0 comments · Fixed by #3113

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@pbouffard
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I noticed that holding down the y or z keys while dragging to rotate the 3D scene appears to rotate about the wrong world axis (about y when z is pressed and vice versa).

I think the culprit is this line: https://github.com/MakieOrg/Makie.jl/blob/master/src/camera/camera3d.jl#L487:

rotation *= qrotation(
                Vec3f(fix_x, fix_z, fix_y) .* Vec3f(sign(right[1]), viewdir[2], sign(up[3])),
                dot(Vec3f(fix_x, fix_y, fix_z), angles)
            )

Just swapping the 2nd and 3rd arguments to the first Vec3f appears to fix the issue.

@ffreyer ffreyer mentioned this issue Mar 13, 2023
4 tasks
@SimonDanisch SimonDanisch moved this to In Progress in Makie usability Apr 25, 2023
@github-project-automation github-project-automation bot moved this from In Progress to Done in Makie usability Nov 17, 2023
SimonDanisch added a commit that referenced this issue Nov 17, 2023
Continues #2831 !
Still needs to check, if I rebased correctly and didn't incorrectly
apply some of the changes!

## Merged PRs
- #2598
- #2746
- #2346
- #2544
- #3082
- #2868
- #3062
- #3106
- #3281
- #3246

## TODOS

- [x] fix flaky test `@test GLMakie.window_size(screen.glscreen) ==
scaled(screen, (W, H))`
- [x] Merge axis type inferences from #2220 
- [x] Test on different resolution screens, IJulia, Pluto, VSCode,
Windowed
- [x] rebase to only have merge commits from the PRs 
- [x] investigate unexpected speed ups
- [x] reset camera settings from tests
- [ ] check doc image generation
- [x] rethink default near/far in Camera3D (compatability with OIT)
- [x] merge #3246
- [x] fix WGLMakie issues/tests:
- [x] fix line depth issues (see tests: ~~hexbin colorrange~~ (not new),
LaTeXStrings in Axis3, Axis3 axis reversal)
  - [x] fix lighting of surface with nan points (fixed in #3246)
- ~~volume/3D contour artifacts (see 3D Contour with 2D contour
slices)~~ not new
  - ~~artifacting in "colorscale (lines)"~~ not new
- [x] GLMakie:
  - [x] slight outline in "scatter image markers" test
  - ~~clipping/z-fighting in "volume translated"~~ not new
- [x] CairoMakie:
  -  ~~Artfiacting in `colorscale (lines)"~~ not new
  - ~~markersize in "scatter rotations" changed?~~ not new
  - ~~color change in "colorscale (poly)"~~ not new
  - ~~transparency/render order of "OldAxis + Surface"~~ not new
  - ~~render order in "Merged color mesh"~~ not new
  - ~~render order of "Surface + wireframe + contour"~~ not new
- [x] Check "SpecApi in convert_arguments" (colors swapped?)


## Fixes the following errors

- fixes #2721 via #2746
- fixes #1600 via #2746
- fixes #1236 via #2746
- fixes MakieOrg/GeoMakie.jl#133 via #2598
- closes #2522
- closes #3239 via #3246
- fixes #3238 via #3246
- fixes #2985 via #3246
- fixes #3307 via #3281
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