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Merge pull request #391 from MUnique/client-launcher-0.8
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Client Laucher 0.8.0
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sven-n authored Nov 28, 2023
2 parents 7dda919 + 5c57fb4 commit f4b564a
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4 changes: 2 additions & 2 deletions QuickStart.md
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Expand Up @@ -11,8 +11,8 @@ General requirements:
* A game client (check our Discord FAQs)
* Knowledge or way to start the game client, so that it connects to the server. Our Launcher will do that.

* Launcher binaries: [MUnique.OpenMU.ClientLauncher v0.7.0.zip](https://github.com/MUnique/OpenMU/releases/download/v0.7.0/MUnique.OpenMU.ClientLauncher_0.7.0.zip)
* It requires the [.NET 7 runtime](https://dotnet.microsoft.com/download/dotnet/7.0)
* Launcher binaries: [MUnique.OpenMU.ClientLauncher v0.8.0.zip](https://github.com/MUnique/OpenMU/releases/download/v0.8.0/MUnique.OpenMU.ClientLauncher_0.8.0.zip)
* It requires the [.NET 8 runtime](https://dotnet.microsoft.com/download/dotnet/8.0)
* If your server and client runs on your local host, use any IP of 127.x.x.x, except 127.0.0.1, because this one is blocked by the client. For example, you could use 127.127.127.127

This guide describes two ways of starting the server. Use Docker, if you just
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142 changes: 142 additions & 0 deletions src/ClientLauncher/HostConfigurationDialog.Designer.cs

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44 changes: 44 additions & 0 deletions src/ClientLauncher/HostConfigurationDialog.cs
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// <copyright file="HostConfigurationDialog.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.ClientLauncher;

using System.Windows.Forms;

/// <summary>
/// Dialog for connection settings of a server.
/// </summary>
public partial class HostConfigurationDialog : Form
{
/// <summary>
/// Initializes a new instance of the <see cref="HostConfigurationDialog"/> class.
/// </summary>
public HostConfigurationDialog()
{
this.InitializeComponent();
}

/// <summary>
/// Gets or sets the settings.
/// </summary>
public ServerHostSettings Settings
{
get
{
return new ServerHostSettings
{
Description = this._descriptionTextBox.Text,
Address = this._serverAddressTextBox.Text,
Port = (int)this._serverPortControl.Value,
};
}

set
{
this._descriptionTextBox.Text = value.Description;
this._serverAddressTextBox.Text = value.Address;
this._serverPortControl.Value = value.Port;
}
}
}
120 changes: 120 additions & 0 deletions src/ClientLauncher/HostConfigurationDialog.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
21 changes: 21 additions & 0 deletions src/ClientLauncher/LauncherSettings.cs
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// <copyright file="LauncherSettings.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.ClientLauncher;

/// <summary>
/// Settings of the launcher.
/// </summary>
public class LauncherSettings
{
/// <summary>
/// Gets or sets the main executable path.
/// </summary>
public string? MainExePath { get; set; }

/// <summary>
/// Gets or sets the configured hosts.
/// </summary>
public List<ServerHostSettings> Hosts { get; set; } = [];
}
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