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Z-LOCK

Japanese shooter with a twist: your shot power is directly proportional to the number of enemies locked on to you.

How to play

At the title screen, you can select a game mode.

  • Normal-mode:
    • A shot can be shot even if lock on is not carried out.
  • Concept-mode:
    • If not locked by the enemy, then a shot cannot be shot.
  • Original-mode:
    • Prototype mode for the game.
  • Hidden-mode:
    • Enemy shells become invisible gradually.
  • Score attack:
    • Competition for score that can be earned in 3 minutes.
  • Time attack:
    • Competition for time it takes to earn 1 million points.

The game was created by HELLO WORLD PROJECT (Jumpei Isshiki) and released with BSD 2-Clause License. (See readme.txt/readme_e.txt)

This fork is a port to D version 2, Linux, SDL2, Pandora, DragonBox Pyra.

It uses the libBulletML library by shinichiro.h.

It uses std.random module from D version 1, ported to D version 2, which is under zlib/libpng License (See phoboslicense.txt in sources/phobos directory).

It uses BindBC-SDL (D bindings to SDL), which is under Boost Software License.