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编写串口调试工具
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LyounJAP committed Jan 15, 2022
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15 changes: 15 additions & 0 deletions .gitignore
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*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties
3 changes: 3 additions & 0 deletions .idea/.gitignore

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1 change: 1 addition & 0 deletions SerialPort/.gitignore
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/build
48 changes: 48 additions & 0 deletions SerialPort/build.gradle
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plugins {
id 'com.android.library'
}

android {
compileSdk 30

defaultConfig {
minSdk 16
targetSdk 30
versionCode 1
versionName "1.0"

testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
consumerProguardFiles "consumer-rules.pro"
externalNativeBuild {
cmake {
cppFlags ''
}
}
}

buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
externalNativeBuild {
cmake {
path file('src/main/cpp/CMakeLists.txt')
version '3.10.2'
}
}
}

dependencies {

implementation 'androidx.appcompat:appcompat:1.2.0'
implementation 'com.google.android.material:material:1.3.0'
testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.2'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
}
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21 changes: 21 additions & 0 deletions SerialPort/proguard-rules.pro
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
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package top.lyoun.serialport;

import android.content.Context;

import androidx.test.platform.app.InstrumentationRegistry;
import androidx.test.ext.junit.runners.AndroidJUnit4;

import org.junit.Test;
import org.junit.runner.RunWith;

import static org.junit.Assert.*;

/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
assertEquals("top.lyoun.serialport.test", appContext.getPackageName());
}
}
5 changes: 5 additions & 0 deletions SerialPort/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="top.lyoun.serialport">

</manifest>
83 changes: 83 additions & 0 deletions SerialPort/src/main/cpp/CMakeLists.txt
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# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.10.2)

# Declares and names the project.

project("SerialPort")

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

add_library( # Sets the name of the library.
serial_port

# Sets the library as a shared library.
SHARED

# Provides a relative path to your source file(s).
SerialPort.c)

add_library( # Sets the name of the library.
welcome

# Sets the library as a shared library.
SHARED

# Provides a relative path to your source file(s).
welcome.c)


add_library( # Sets the name of the library.
hello

# Sets the library as a shared library.
SHARED

# Provides a relative path to your source file(s).
hello.c)


# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
log-lib

# Specifies the name of the NDK library that
# you want CMake to locate.
log )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library.
serial_port

# Links the target library to the log library
# included in the NDK.
${log-lib} )

target_link_libraries( # Specifies the target library.
hello

# Links the target library to the log library
# included in the NDK.
${log-lib} )

target_link_libraries( # Specifies the target library.
welcome

# Links the target library to the log library
# included in the NDK.
${log-lib} )
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