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Terminate process once all trim ranges have been captured #1194
Terminate process once all trim ranges have been captured #1194
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I don't care myself but just mentioning this would cause an otherwise validation-passing replay to not pass validation since all Vulkan handles must be destroyed. I guess hard exiting this way might stop validation errors on exit being reported anyway even if the To make this clean for use in a zero validation error environment you'd add a shutdown function which destroyed and freed every live object and memory allocation in reverse order to that of their creation. |
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LGTM
It looks like this would also stop D3D12 captures after the last trim range. @davidd-lunarg do you agree? @panos-lunarg could you add your Vulkan usage note to the D3D12 usage |
framework/encode/capture_manager.cpp
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if (quit_after_frame_ranges_) | ||
{ | ||
GFXRECON_LOG_INFO("All trim ranges have been captured. Quitting."); | ||
exit(0); |
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This skips DestroyInstance
which calls ~CaptureManager()
which calls util::PageGuardManager::Destroy();
. I think exiting is relatively safe or we'd have real problems when applications crash and cause GFXR to terminate unexpectedly. Still, what do you think about a more formal shutdown path here which closes out CaptureManager, calling the virtual dtor for the derived capture managers?
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exit(0)
still exists but now I am installing an atexit
function which should be called right after exit()
and call the destructor
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Once all frame ranges specified by GFXRECON_CAPTURE_FRAMES / debug.gfxrecon.capture_frames have been recorded, GFXR will call exit(), forcing the whole process to terminate. New control boolean options (GFXRECON_QUIT_AFTER_CAPTURE_FRAMES for desktop and debug_gfxrecon.quit_after_capture_frames for Android) can be used to control the new behavior.
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Once all frame ranges specified by
GFXRECON_CAPTURE_FRAMES/debug.gfxrecon.capture_frames) have been
recorded, GFXR will call exit() forcing the whole process to terminate.
New control options (GFXRECON_QUIT_AFTER_CAPTURE_FRAMES for desktop and
debug_gfxrecon.quit_after_capture_frames for Android) can be used to
enable or disable this.