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Using userfaultfd in page guard manager #1500

Using userfaultfd in page guard manager

Using userfaultfd in page guard manager #1500

Workflow file for this run

name: CI Build
# Perform CI builds for pull requests targeting the dev branches.
on:
pull_request:
branches:
- dev
jobs:
linux:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Ubuntu GCC Release",
os: ubuntu-latest,
artifact: "gfxreconstruct-dev-ubuntu-gcc-release",
type: "release",
build_dir: "build",
cc: "gcc", cxx: "g++"
}
- {
name: "Ubuntu GCC Debug",
os: ubuntu-latest,
artifact: "gfxreconstruct-dev-ubuntu-gcc-debug",
type: "debug",
build_dir: "dbuild",
cc: "gcc", cxx: "g++"
}
steps:
- name: Clone repository
uses: actions/checkout@v1
- name: Install build dependencies
run: |
sudo apt-get update
sudo apt-get install -y libx11-xcb-dev libxcb-keysyms1-dev libwayland-dev libxrandr-dev liblz4-dev libzstd-dev
- uses: lukka/get-cmake@latest
with:
cmakeVersion: 3.16.3
- name: Run build script
run: |
if [ "${{ matrix.config.type }}" == "release" ]
then
clang-format --version # A check for version 9 should be added.
git fetch origin ${{ github.base_ref }} # Fetch target branch to FETCH_HEAD for code style check.
python3 scripts/build.py --skip-tests --config ${{ matrix.config.type }} --check-code-style-base FETCH_HEAD
python3 framework/generated/generate_vulkan.py # check generated code isn't out of date
git diff --exit-code
else
python3 scripts/build.py --skip-tests --config ${{ matrix.config.type }} --skip-check-code-style
fi
- name: Prepare artifacts
run: |
cp LICENSE.txt ${{ matrix.config.build_dir }}/linux/x64/output/bin/
cp LICENSE_ThirdParty.txt ${{ matrix.config.build_dir }}/linux/x64/output/bin/
cp USAGE_desktop_Vulkan.md ${{ matrix.config.build_dir }}/linux/x64/output/bin/
cp layer/vk_layer_settings.txt ${{ matrix.config.build_dir }}/linux/x64/output/bin/
mv ${{ matrix.config.build_dir }}/linux/x64/output/bin gfxreconstruct-dev
mv ${{ matrix.config.build_dir }}/linux/x64/output/lib*/*.so gfxreconstruct-dev/
mv ${{ matrix.config.build_dir }}/linux/x64/output/share/vulkan/explicit_layer.d/*.json gfxreconstruct-dev/
- name: Upload artifacts
uses: actions/upload-artifact@v1
with:
name: ${{ matrix.config.artifact }}
path: ./gfxreconstruct-dev
windows:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Windows MSVC Release",
os: windows-latest,
artifact: "gfxreconstruct-dev-windows-msvc-release",
type: "release",
build_dir: "build",
cc: "cl", cxx: "cl"
}
- {
name: "Windows MSVC Debug",
os: windows-latest,
artifact: "gfxreconstruct-dev-windows-msvc-debug",
type: "debug",
build_dir: "dbuild",
cc: "cl", cxx: "cl"
}
steps:
- name: Clone repository
uses: actions/checkout@v1
- name: Run build script
run: |
python scripts\build.py --skip-check-code-style --skip-tests --config ${{ matrix.config.type }}
- name: Prepare artifacts
run: |
copy LICENSE.txt ${{ matrix.config.build_dir }}\windows\x64\output\bin\
copy LICENSE_ThirdParty.txt ${{ matrix.config.build_dir }}\windows\x64\output\bin\
copy USAGE_desktop_D3D12.md ${{ matrix.config.build_dir }}\windows\x64\output\bin\
copy USAGE_desktop_Vulkan.md ${{ matrix.config.build_dir }}\windows\x64\output\bin\
copy layer\vk_layer_settings.txt ${{ matrix.config.build_dir }}\windows\x64\output\bin\
move ${{ matrix.config.build_dir }}\windows\x64\output\bin gfxreconstruct-dev
- name: Upload artifacts
uses: actions/upload-artifact@v1
with:
name: ${{ matrix.config.artifact }}
path: .\gfxreconstruct-dev
android:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Android Release/Debug",
os: ubuntu-latest,
artifact: "gfxreconstruct-dev-android"
}
steps:
- name: Clone repository
uses: actions/checkout@v1
- name: Update submodules
run: |
git submodule update --init
- name: Gradle build
run: |
cd android
sh gradlew assembleRelease assembleDebug
- name: Prepare artifacts
run: |
mkdir gfxreconstruct-dev
mkdir gfxreconstruct-dev/layer
mkdir gfxreconstruct-dev/tools
cp LICENSE.txt gfxreconstruct-dev/
cp LICENSE_ThirdParty.txt gfxreconstruct-dev/
cp USAGE_android.md gfxreconstruct-dev/
cp layer/vk_layer_settings.txt gfxreconstruct-dev/
cp -r android/layer/build/intermediates/cmake/release/obj/arm64-v8a gfxreconstruct-dev/layer/
cp -r android/layer/build/intermediates/cmake/release/obj/armeabi-v7a gfxreconstruct-dev/layer/
cp android/tools/replay/build/outputs/apk/debug/replay-debug.apk gfxreconstruct-dev/tools/
cp android/scripts/gfxrecon.py gfxreconstruct-dev/tools/
- name: Upload artifacts
uses: actions/upload-artifact@v1
with:
name: ${{ matrix.config.artifact }}
path: ./gfxreconstruct-dev