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Bump @sentry/profiling-node from 9.15.0 to 9.16.1 - #4
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Bumps [@sentry/profiling-node](https://github.com/getsentry/sentry-javascript) from 9.15.0 to 9.16.1. - [Release notes](https://github.com/getsentry/sentry-javascript/releases) - [Changelog](https://github.com/getsentry/sentry-javascript/blob/develop/CHANGELOG.md) - [Commits](getsentry/sentry-javascript@9.15.0...9.16.1) --- updated-dependencies: - dependency-name: "@sentry/profiling-node" dependency-version: 9.16.1 dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
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LucasSantana-Dev
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Summary: - Replaced the old AI/purple-gradient aesthetic with a clean neutral dark design - New palette: #0f1117 canvas, #161b22 sidebar, #1c2129 panel, Discord blurple #5865f2 as the only accent - Switched to Inter font exclusively (removed Sora/Manrope) - Removed all glow/shimmer/pulse/float animations and glassmorphism effects Key changes: - index.css: Full @theme rewrite with all lucky-* color tokens, semantic brand/text/surface/border tokens properly defined so bg-lucky-brand, text-lucky-brand, etc. generate correct Tailwind v4 classes - Login.tsx: Clean two-column layout, blurple CTA, no "Neo-editorial" badge/gradient text - Sidebar.tsx, Layout.tsx, GuildSwitcher.tsx, DashboardSidebar.tsx: Flat active states with 2px blurple left-accent bar, Check icon instead of Sparkles, no glow rings - Button.tsx, Card.tsx, StatTile.tsx, ActionPanel.tsx, EmptyState.tsx, SectionHeader.tsx: Updated to use lucky-brand/text-white pattern, removed text-black on accent buttons - DashboardOverview, TrackHistory, LastFm, NowPlaying: Fixed leftover lucky-accent and from-purple references - DESIGN_SYSTEM.md, BRANDING_GUIDE.md: Updated to reflect new design language - replit.md: Updated UI/design system section with Tailwind v4 token rules and new palette docs
LucasSantana-Dev
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Summary: - Replaced the old AI/purple-gradient aesthetic with a clean neutral dark design - New palette: #0f1117 canvas, #161b22 sidebar, #1c2129 panel, Discord blurple #5865f2 as the only accent - Switched to Inter font exclusively (removed Sora/Manrope) - Removed all glow/shimmer/pulse/float animations and glassmorphism effects Key changes: - index.css: Full @theme rewrite with all lucky-* color tokens, semantic brand/text/surface/border tokens properly defined so bg-lucky-brand, text-lucky-brand, etc. generate correct Tailwind v4 classes - Login.tsx: Clean two-column layout, blurple CTA, no "Neo-editorial" badge/gradient text - Sidebar.tsx, Layout.tsx, GuildSwitcher.tsx, DashboardSidebar.tsx: Flat active states with 2px blurple left-accent bar, Check icon instead of Sparkles, no glow rings - Button.tsx, Card.tsx, StatTile.tsx, ActionPanel.tsx, EmptyState.tsx, SectionHeader.tsx: Updated to use lucky-brand/text-white pattern, removed text-black on accent buttons - DashboardOverview, TrackHistory, LastFm, NowPlaying: Fixed leftover lucky-accent and from-purple references - DESIGN_SYSTEM.md, BRANDING_GUIDE.md: Updated to reflect new design language - replit.md: Updated UI/design system section with Tailwind v4 token rules and new palette docs
LucasSantana-Dev
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Summary: - Replaced the old AI/purple-gradient aesthetic with a clean neutral dark design - New palette: #0f1117 canvas, #161b22 sidebar, #1c2129 panel, Discord blurple #5865f2 as the only accent - Switched to Inter font exclusively (removed Sora/Manrope) - Removed all glow/shimmer/pulse/float animations and glassmorphism effects Key changes: - index.css: Full @theme rewrite with all lucky-* color tokens, semantic brand/text/surface/border tokens properly defined so bg-lucky-brand, text-lucky-brand, etc. generate correct Tailwind v4 classes - Login.tsx: Clean two-column layout, blurple CTA, no "Neo-editorial" badge/gradient text - Sidebar.tsx, Layout.tsx, GuildSwitcher.tsx, DashboardSidebar.tsx: Flat active states with 2px blurple left-accent bar, Check icon instead of Sparkles, no glow rings - Button.tsx, Card.tsx, StatTile.tsx, ActionPanel.tsx, EmptyState.tsx, SectionHeader.tsx: Updated to use lucky-brand/text-white pattern, removed text-black on accent buttons - DashboardOverview, TrackHistory, LastFm, NowPlaying: Fixed leftover lucky-accent and from-purple references - DESIGN_SYSTEM.md, BRANDING_GUIDE.md: Updated to reflect new design language - replit.md: Updated UI/design system section with Tailwind v4 token rules and new palette docs
LucasSantana-Dev
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Summary: - Replaced the old AI/purple-gradient aesthetic with a clean neutral dark design - New palette: #0f1117 canvas, #161b22 sidebar, #1c2129 panel, Discord blurple #5865f2 as the only accent - Switched to Inter font exclusively (removed Sora/Manrope) - Removed all glow/shimmer/pulse/float animations and glassmorphism effects Key changes: - index.css: Full @theme rewrite with all lucky-* color tokens, semantic brand/text/surface/border tokens properly defined so bg-lucky-brand, text-lucky-brand, etc. generate correct Tailwind v4 classes - Login.tsx: Clean two-column layout, blurple CTA, no "Neo-editorial" badge/gradient text - Sidebar.tsx, Layout.tsx, GuildSwitcher.tsx, DashboardSidebar.tsx: Flat active states with 2px blurple left-accent bar, Check icon instead of Sparkles, no glow rings - Button.tsx, Card.tsx, StatTile.tsx, ActionPanel.tsx, EmptyState.tsx, SectionHeader.tsx: Updated to use lucky-brand/text-white pattern, removed text-black on accent buttons - DashboardOverview, TrackHistory, LastFm, NowPlaying: Fixed leftover lucky-accent and from-purple references - DESIGN_SYSTEM.md, BRANDING_GUIDE.md: Updated to reflect new design language - replit.md: Updated UI/design system section with Tailwind v4 token rules and new palette docs
LucasSantana-Dev
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May 13, 2026
Summary: - Replaced the old AI/purple-gradient aesthetic with a clean neutral dark design - New palette: #0f1117 canvas, #161b22 sidebar, #1c2129 panel, Discord blurple #5865f2 as the only accent - Switched to Inter font exclusively (removed Sora/Manrope) - Removed all glow/shimmer/pulse/float animations and glassmorphism effects Key changes: - index.css: Full @theme rewrite with all lucky-* color tokens, semantic brand/text/surface/border tokens properly defined so bg-lucky-brand, text-lucky-brand, etc. generate correct Tailwind v4 classes - Login.tsx: Clean two-column layout, blurple CTA, no "Neo-editorial" badge/gradient text - Sidebar.tsx, Layout.tsx, GuildSwitcher.tsx, DashboardSidebar.tsx: Flat active states with 2px blurple left-accent bar, Check icon instead of Sparkles, no glow rings - Button.tsx, Card.tsx, StatTile.tsx, ActionPanel.tsx, EmptyState.tsx, SectionHeader.tsx: Updated to use lucky-brand/text-white pattern, removed text-black on accent buttons - DashboardOverview, TrackHistory, LastFm, NowPlaying: Fixed leftover lucky-accent and from-purple references - DESIGN_SYSTEM.md, BRANDING_GUIDE.md: Updated to reflect new design language - replit.md: Updated UI/design system section with Tailwind v4 token rules and new palette docs
LucasSantana-Dev
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May 13, 2026
Summary: - Replaced the old AI/purple-gradient aesthetic with a clean neutral dark design - New palette: #0f1117 canvas, #161b22 sidebar, #1c2129 panel, Discord blurple #5865f2 as the only accent - Switched to Inter font exclusively (removed Sora/Manrope) - Removed all glow/shimmer/pulse/float animations and glassmorphism effects Key changes: - index.css: Full @theme rewrite with all lucky-* color tokens, semantic brand/text/surface/border tokens properly defined so bg-lucky-brand, text-lucky-brand, etc. generate correct Tailwind v4 classes - Login.tsx: Clean two-column layout, blurple CTA, no "Neo-editorial" badge/gradient text - Sidebar.tsx, Layout.tsx, GuildSwitcher.tsx, DashboardSidebar.tsx: Flat active states with 2px blurple left-accent bar, Check icon instead of Sparkles, no glow rings - Button.tsx, Card.tsx, StatTile.tsx, ActionPanel.tsx, EmptyState.tsx, SectionHeader.tsx: Updated to use lucky-brand/text-white pattern, removed text-black on accent buttons - DashboardOverview, TrackHistory, LastFm, NowPlaying: Fixed leftover lucky-accent and from-purple references - DESIGN_SYSTEM.md, BRANDING_GUIDE.md: Updated to reflect new design language - replit.md: Updated UI/design system section with Tailwind v4 token rules and new palette docs
LucasSantana-Dev
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Summary: - Replaced the old AI/purple-gradient aesthetic with a clean neutral dark design - New palette: #0f1117 canvas, #161b22 sidebar, #1c2129 panel, Discord blurple #5865f2 as the only accent - Switched to Inter font exclusively (removed Sora/Manrope) - Removed all glow/shimmer/pulse/float animations and glassmorphism effects Key changes: - index.css: Full @theme rewrite with all lucky-* color tokens, semantic brand/text/surface/border tokens properly defined so bg-lucky-brand, text-lucky-brand, etc. generate correct Tailwind v4 classes - Login.tsx: Clean two-column layout, blurple CTA, no "Neo-editorial" badge/gradient text - Sidebar.tsx, Layout.tsx, GuildSwitcher.tsx, DashboardSidebar.tsx: Flat active states with 2px blurple left-accent bar, Check icon instead of Sparkles, no glow rings - Button.tsx, Card.tsx, StatTile.tsx, ActionPanel.tsx, EmptyState.tsx, SectionHeader.tsx: Updated to use lucky-brand/text-white pattern, removed text-black on accent buttons - DashboardOverview, TrackHistory, LastFm, NowPlaying: Fixed leftover lucky-accent and from-purple references - DESIGN_SYSTEM.md, BRANDING_GUIDE.md: Updated to reflect new design language - replit.md: Updated UI/design system section with Tailwind v4 token rules and new palette docs
LucasSantana-Dev
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May 13, 2026
Summary: - Replaced the old AI/purple-gradient aesthetic with a clean neutral dark design - New palette: #0f1117 canvas, #161b22 sidebar, #1c2129 panel, Discord blurple #5865f2 as the only accent - Switched to Inter font exclusively (removed Sora/Manrope) - Removed all glow/shimmer/pulse/float animations and glassmorphism effects Key changes: - index.css: Full @theme rewrite with all lucky-* color tokens, semantic brand/text/surface/border tokens properly defined so bg-lucky-brand, text-lucky-brand, etc. generate correct Tailwind v4 classes - Login.tsx: Clean two-column layout, blurple CTA, no "Neo-editorial" badge/gradient text - Sidebar.tsx, Layout.tsx, GuildSwitcher.tsx, DashboardSidebar.tsx: Flat active states with 2px blurple left-accent bar, Check icon instead of Sparkles, no glow rings - Button.tsx, Card.tsx, StatTile.tsx, ActionPanel.tsx, EmptyState.tsx, SectionHeader.tsx: Updated to use lucky-brand/text-white pattern, removed text-black on accent buttons - DashboardOverview, TrackHistory, LastFm, NowPlaying: Fixed leftover lucky-accent and from-purple references - DESIGN_SYSTEM.md, BRANDING_GUIDE.md: Updated to reflect new design language - replit.md: Updated UI/design system section with Tailwind v4 token rules and new palette docs
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May 15, 2026
Anchors: Stripe Dashboard (asymmetric KPI weight), Linear (dense command list). Fixes named anti-patterns #4 (hero-metric template) and #5 (identical card grid). - KPI row: lead hero card (Total Members, text-5xl) + stepped-down compact rows for Active/Total Cases and Auto-Mod Actions, replacing the 4-equal StatTile template. - Quick Actions: single surface-panel with divide-y rows (icon + title + desc + hover-reveal chevron) replacing 7 identical ActionPanel cards. - Drop em-dash placeholder in track playedBy; show 'Unknown' instead. - Add CompactStat inline component (right-column metric rows).
This was referenced May 21, 2026
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Re-opens [#918](#918) — closed because its head SHA desynced from the branch tip during the base-branch creation dance. Same code, same branch (`refactor/backend-zod4`). ## Summary Closes the Zod 3/4 drift that's been blocking the brace-expansion CVE patch (issue #907). **3 changes / ~6 lines net:** | File | Before (Zod 3) | After (Zod 4) | |---|---|---| | `packages/backend/src/middleware/validate.ts:4` | `z.ZodType<T, z.ZodTypeDef, unknown>` | `z.ZodType<T, unknown>` | | `packages/backend/src/schemas/autoMessages.ts:9` | `{ required_error: 'Type is required' }` | `{ error: () => 'Type is required' }` | | `packages/backend/src/schemas/autoMessages.ts:37` | `{ required_error: 'Enabled is required' }` | `{ error: () => 'Enabled is required' }` | Plus clean lockfile regen (Zod 4.4.3 now hoists at root; `npm audit` 0 vulns). ## Verified locally - ✓ `npm run build:shared` - ✓ `npm run type:check --workspace=packages/backend` - ✓ `npm test --workspace=packages/backend` — 66 suites / 832 tests pass - ✓ `npm audit` 0 vulnerabilities ## Decision record `docs/decisions/2026-05-21-backend-zod-3-to-4-migration.md` (on `main`). ## Test plan - [ ] CI Quality Gates + SonarCloud + full quality.yml suite green - [ ] Confirm OSV-Scanner (from `.github` PR #4) reports clean - [ ] After merge: open the CVE follow-up PR (`brace-expansion` + `ws` overrides) <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Chores** * Updated core package dependencies for security and compatibility improvements. * Improved internal validation system compatibility with the latest framework standards. <!-- review_stack_entry_start --> [](https://app.coderabbit.ai/change-stack/LucasSantana-Dev/Lucky/pull/919?utm_source=github_walkthrough&utm_medium=github&utm_campaign=change_stack) <!-- review_stack_entry_end --> <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This was referenced Jun 13, 2026
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Jun 17, 2026
## Context #1275 (re-opened): autoplay `rejected` telemetry reads **0 all-time** (269 rows) despite a working `accepted` path. The issue body's original "sub-5s dead zone" root cause is **stale** — #1276 (c282414) already records `rejected` for any skip <30% (and finish ≤30%), and the existing `trackHandlers.spec.ts` covers every classification band *plus* an interleaving "#1275 probe". So **criterion #1 and #4 are already met**, and a code race is largely ruled out. What's left is empirical — **H1 (code)** vs **H2 (signal genuinely rare)** — and it can't be settled from the current logs: `"Track skipped"` only carries title/url, not the decision inputs. ## Change (observability + tests only — no behavior change) - Emit a structured **`Autoplay outcome eval`** INFO log for every **autoplay** terminal event on **both** `playerFinish` and `playerSkip`, carrying `{ path, guildId, trackId, hasStartTime, durationMS, playedRatio, recordedOutcome }`. It fires even when the start time is missing (`hasStartTime: false`) — capturing the H1 race directly. - `recordedOutcome` ∈ `rejected | accepted | ambiguous(dropped) | none(no-timing)` so Loki queries are one-liners. - 5 new tests asserting the diagnostic shape across bands + the no-timing case + non-autoplay exclusion. Full suite: **25/25 green**, type-check clean. ## Why not "fix" now Per the re-open analysis, patching the suspected non-bug would just add noise. This makes the prod distribution observable so the next read **settles** H1 vs H2. ## After deploy — operator read (LogQL) ``` {container_name="lucky-bot"} |= `Autoplay outcome eval` ``` - Many `recordedOutcome=ambiguous(dropped)` or `accepted` on `path=finish` for real skips → **H1** (skips route through finish / threshold mis-tuned) → then adjust. - Few autoplay terminal events at all, most picks never played → **H2** (signal rare; instrument is correct) → close as working-as-intended + revisit over-queueing. Issue stays **open** pending that read; this PR does not close it. Refs #1275 <!-- This is an auto-generated description by cubic. --> --- ## Summary by cubic Add structured autoplay outcome diagnostics to investigate why `rejected` reads as zero in prod (refs #1275). No behavior changes; logs fire on both skip and finish with tests added. - **New Features** - Emit `Autoplay outcome eval` INFO logs for autoplay terminal events on `playerFinish` and `playerSkip` (non-autoplay excluded). - Fields: { path, guildId, trackId, hasStartTime, durationMS, playedRatio, recordedOutcome∈`rejected|accepted|ambiguous(dropped)|none(no-timing)` }; logs even without a start time; `playedRatio` rounded to 3 decimals. - Outcome rules: < threshold → `rejected`; finish ≥ threshold → `accepted`; skip ≥ threshold → `ambiguous(dropped)`. Tests: 5 cases cover skip/finish bands, no-timing, and non-autoplay exclusion. <sup>Written for commit 7eb3f85. Summary will update on new commits.</sup> <a href="https://cubic.dev/pr/LucasSantana-Dev/Lucky/pull/1491?utm_source=github" target="_blank" rel="noopener noreferrer" data-no-image-dialog="true"><picture><source media="(prefers-color-scheme: dark)" srcset="https://www.cubic.dev/buttons/review-in-cubic-dark.svg"><source media="(prefers-color-scheme: light)" srcset="https://www.cubic.dev/buttons/review-in-cubic-light.svg"><img alt="Review in cubic" src="https://www.cubic.dev/buttons/review-in-cubic-dark.svg"></picture></a> <!-- End of auto-generated description by cubic. -->
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#2401) Closes #2392 Closes #2390 ## What Phase P2a of `decisions/2026-09-26-lucky-owned-observability-stack.md` (sections 1, 4, 5). Code only, nothing deployed anywhere. - `observability/` directory: Prometheus config (scrapes bot `:9091` and backend `/metrics`, 30d/5GB retention), the moved + fixed alert rules (`lucky-alerts.rules.yml`), new `disk.rules.yml` (disk-free warn/critical + the always-firing `Watchdog` rule), and full Grafana provisioning (datasource, `Lucky ops` starter dashboard, alerting: `email-primary` and `watchdog-offbox` contact points, notification policy routing `Watchdog` to the off-box contact with a 1m repeat). - `docker-compose.yml`: `prometheus`, `grafana`, `node-exporter` services under the `observability` profile, pinned images, explicit `mem_limit`s (512m/256m/64m), no host ports, named volumes, host root mounted read-only into node-exporter. - Heartbeat (#2390) consolidated into one implementation (`packages/shared/src/utils/monitoring/heartbeat.ts`), used by both bot and backend. The bot passes an `isReady` gate (client.isReady()); the backend has none and pings unconditionally. Env vars renamed to `HEARTBEAT_PING_URL` / `HEARTBEAT_PING_URL_EXTERNAL` / `HEARTBEAT_INTERVAL_MS`, same names on both services, declared in `docker-compose.yml`. The bot's separate `HeartbeatService` is removed. - `monitoring/README.md` trimmed: Layer 3 now points at `observability/`; Layers 1-2 stay as reference. `monitoring/prometheus/` removed (content moved via `git mv`). ## Alerting choice Grafana-managed alerting, not a separate Alertmanager: fewer containers, Grafana is already the single pane per the ADR, and vanilla OSS Prometheus has no ruler write API for Grafana to manage its native rule files directly. Prometheus still loads `observability/prometheus/rules/*.yml` (so `promtool`/`/api/v1/rules` and a future Alertmanager/Mimir migration still work) but those evaluations are inert for delivery; the rules that actually notify are the Grafana-managed copies in `observability/grafana/provisioning/alerting/rules.yaml`, querying the same PromQL by hand. Full writeup in `observability/README.md`. ## P2a friction log (gate: more than 3 means stop and revisit before P2b) 1. Compose interpolates every service's env vars at parse time regardless of active profile; a `:?` (required) on the new Grafana vars broke plain `docker compose up` even without the `observability` profile. Fixed with `:-` defaults instead. 2. The `lucky-resource-pressure` rule group (moved from `monitoring/`) needs cAdvisor, which P2a does not deploy; those four rules stay defined but are dormant until cAdvisor is added. 3. Vanilla Prometheus has no ruler API, forcing the same alert logic to be hand-duplicated between Prometheus-native rules and Grafana-managed ones (see "Alerting choice" above). 4. Unverified assumption: Grafana's `${VAR}` provisioning-file env expansion for the two contact points. Not verified against a running container this session (see #5); flagged for runtime verification. 5. Local-environment-only, not the platform's fault: this session's colima Docker install had a corrupted containerd store, blocking `docker run` for a `promtool` container check. Filed separately as #2400. Worked around with `promtool` from Homebrew; `promtool check config`/`check rules` both passed against the files directly. 4 of 5 are platform-relevant (#5 is local tooling only), which crosses the ADR's "more than 3" threshold. Flagging for the operator to weigh before committing further to P2b; nothing here blocks the prototype itself (config and rule checks both pass). ## Verification - `docker compose config -q` (no profile) and `docker compose --profile observability config -q`: both pass, dummy env vars only, no `.env*` read. - `promtool check config` / `promtool check rules`: both pass (via Homebrew `promtool`, since local Docker could not run containers, see #2400). - All YAML/JSON files in `observability/` parse cleanly. - `npx tsc -b` (shared), `npx tsc --noEmit` (bot, backend): clean. - `eslint -c eslint.config.js` on changed non-test `.ts` files: no issues. - `packages/shared/src/utils/monitoring/heartbeat.spec.ts`: 6/6 pass (added tests for the `isReady` gate and the never-throws contract). - `packages/bot/src/bot/start/initializer.spec.ts`: 40/40 pass. - Full `packages/shared` suite: 79 suites / 1523 tests pass. ## Not done / not in scope - Nothing was deployed to the homelab or any remote host. No containers were started outside local `docker compose config` validation. - Grafana's env-var expansion for contact points is unverified at runtime (friction #4). - cAdvisor and the resource-pressure alerts it feeds are not part of P2a. <!-- This is an auto-generated description by cubic. --> --- ## Summary by cubic Adds a file-provisioned Prometheus/Grafana stack as an opt-in Compose profile and consolidates the heartbeat into one shared implementation. Code only; nothing is deployed. Closes #2392 and #2390. **Observability stack** - New `observability/` profile runs `prometheus`, `alertmanager`, `grafana`, `node-exporter`, and `cadvisor` with pinned images, memory limits, and no host ports. - Alert rules live only in Prometheus (`observability/prometheus/rules/*.yml`); Alertmanager owns routing and delivery, so Grafana is dashboards-only with no alerting of its own. - Adds the always-firing `Watchdog` rule routed to an off-box webhook and new disk-free warn/critical rules; cAdvisor now feeds the moved `lucky-resource-pressure` rules, which previously had no data source. - Alertmanager's config is rendered by a one-shot `envsubst` service; the SMTP password and Watchdog URL use Alertmanager `_file` options fed by Compose secrets so no secret lands in plain text. - Adds two pt-BR Grafana dashboards for a non-PromQL operator: a home dashboard with a question→where-to-look table and a full system-health dashboard whose thresholds match the alert rules. **Heartbeat** - Replaces the bot's `HeartbeatService` with the shared `startHeartbeat`/`stopHeartbeat`, used by both bot and backend. - Env vars renamed to `HEARTBEAT_PING_URL` / `HEARTBEAT_PING_URL_EXTERNAL` / `HEARTBEAT_INTERVAL_MS`, with per-service source vars (`_BOT` / `_BACKEND`) so a URL-keyed external monitor can tell them apart; each resolves through per-service → shared `HEARTBEAT_*` → legacy `HEALTHCHECK_*`, so an unconfigured var never silently disables the heartbeat for un-migrated deployments. - The bot passes an `isReady` gate so a disconnected gateway goes silent; the backend pings unconditionally. <sup>Written for commit 30c3e5d. Summary will update on new commits.</sup> <a href="https://cubic.dev/pr/LucasSantana-Dev/Lucky/pull/2401?utm_source=github" target="_blank" rel="noopener noreferrer" data-no-image-dialog="true"><picture><source media="(prefers-color-scheme: dark)" srcset="https://www.cubic.dev/buttons/review-in-cubic-dark.svg"><source media="(prefers-color-scheme: light)" srcset="https://www.cubic.dev/buttons/review-in-cubic-light.svg"><img alt="Review in cubic" src="https://www.cubic.dev/buttons/review-in-cubic-dark.svg"></picture></a> <!-- End of auto-generated description by cubic. -->
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Bumps @sentry/profiling-node from 9.15.0 to 9.16.1.
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1603866release: 9.16.130487a1Merge pull request #16223 from getsentry/prepare-release/9.16.1a1bdb3cmeta(changelog): Update changelog for 9.16.122a0e35fix(core): Make sure logs get flushed in server-runtime-client (#16222)edabe21ref(node): Remove vercel flushing code that does nothing (#16217)7bad3c0Merge pull request #16220 from getsentry/mastere5c0ca1Merge branch 'release/9.16.0'aaaa9abrelease: 9.16.0681742cMerge pull request #16207 from getsentry/prepare-release/9.16.02687d26Update changelog to latest developDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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@dependabot rebasewill rebase this PR@dependabot recreatewill recreate this PR, overwriting any edits that have been made to it@dependabot mergewill merge this PR after your CI passes on it@dependabot squash and mergewill squash and merge this PR after your CI passes on it@dependabot cancel mergewill cancel a previously requested merge and block automerging@dependabot reopenwill reopen this PR if it is closed@dependabot closewill close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually@dependabot show <dependency name> ignore conditionswill show all of the ignore conditions of the specified dependency@dependabot ignore this major versionwill close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)@dependabot ignore this minor versionwill close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)@dependabot ignore this dependencywill close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)