-
Notifications
You must be signed in to change notification settings - Fork 44
Feature request: Allow Lara to go from deep water to one-click water like in TR2+ #1537
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Labels
Data
Requires injecting content / files that are not a part of the original game
Enhancement
Improvement of an existing feature
TR1
Comments
2 tasks
This will require some tie-in with wading itself as some of the logic is quite tightly related, so we will address this in 4.6. |
lahm86
added a commit
to lahm86/TRX
that referenced
this issue
Oct 19, 2024
This adds support for wading, taken from TR2, with the required animations and SFX provided in lara_animations.bin. Resolves LostArtefacts#1537.
lahm86
added a commit
to lahm86/TRX
that referenced
this issue
Oct 20, 2024
This adds support for wading, taken from TR2, with the required animations and SFX provided in lara_animations.bin. Resolves LostArtefacts#1537.
lahm86
added a commit
to lahm86/TRX
that referenced
this issue
Oct 21, 2024
This adds support for wading, taken from TR2, with the required animations and SFX provided in lara_animations.bin. Resolves LostArtefacts#1537.
lahm86
added a commit
that referenced
this issue
Oct 21, 2024
This adds support for wading, taken from TR2, with the required animations and SFX provided in lara_animations.bin. Resolves #1537.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
Data
Requires injecting content / files that are not a part of the original game
Enhancement
Improvement of an existing feature
TR1
Since one-click water support was added in #1005, it would be nice if the ability to move from deep water to one-click water was available for custom levels. From what I can tell, two animations would have to be injected:
UNDERWATER_TO_STAND
(192) andONWATER_TO_WADE_LOW
(193).The text was updated successfully, but these errors were encountered: