A cozy village-building simulator where you create your own procedurally-generated settlements. Build unique villages by placing roads, houses, and decorative elements.
- Basic building placement system
- Grid-based terrain generation
- Simple resource management
- Initial UI implementation
- Advanced lighting system
- Weather effects
- Particle systems
- Marketing
- Steam page
- Giveaway keys to Reviewers, YouTubers, Patreon Supporters, Ko-Fi Supporters, and community members
- New building types
- Villager AI behaviors
- Quest system
- Playtesters
- Review/Polish
- Bugfixes
- Release the game on Steam
project_management/
├── project_direction/
│ ├── screenshots/ # Inspiration screenshots from other projects
│ ├── game_design_document.md # Basic game design document
│ └── possible_assets.md # Asset planning and requirements
├── screenshots/ # Marketing and documentation screenshots
├── lore.md # Backstory and outlines for the lore of the game
├── possible_assets.md # Assets such as plugins and art which could be used
├── scratch_pad.md # Random ideas and tasks to complete
└── todo_list.md # Tasks which need to be completed
- Godot Engine v4.4.dev7.official [46c8f8c5c] or similar
- Git
- Markdown Reader
- Clone the repository
git clone https://github.com/Lost-Rabbit-Digital/TinyVillage.git
- Open Godot Engine
- Import the
project.godot
underTinyVillage/tiny_village_project/project.godot
- Open the project in Godot Engine
- Run the project using F5 or the "Play" button
We welcome contributions!
- Bug fixes
- Performance improvements
- Documentation improvements
- New art
- Localization