A game-development enthusiast with much love for graphics development
- Spain
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3D-CPU-Rendering
3D-CPU-Rendering PublicA basic 3D model visualization system that implements a hierarchy system for each model transformation, lighting and sutherland-hodgman polygon clipping algorithm. Everything is documented, can be …
C++ 1
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GameEngine2
GameEngine2 PublicSecond version of my yet-unnamed game engine. Can support 3D and 2D. Implements Bullet Physics for 3D and Box2D for 2D development. This engine is highly commented and valuable as a learning tool. …
C++
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