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This repository has been archived by the owner on Sep 16, 2019. It is now read-only.
Hi developers, i want to submit a new idea.
Yesterday, i was mapping with sledge when suddently, i had an idea.
Can you please add a multiplayer editing feature ? Exemple:
I'm with sledge, my friend too. We can connect our sledge together (with server/other). When it's done, when he move an object, i see the object move. Like a realtime editing.
Can you please add this to Sledge ? IF you add this, i think more peoples will gonna install sledge.
Have nice day
The text was updated successfully, but these errors were encountered:
Multi-user editing is something I have wanted to add since the very beginning. I've actually worked on multi-user networked applications before so I think it's possible.
However I want to get the editor stable and full of features for a single user before trying to add networking. Once the editor gets mostly stable and crash-free and Source support is finished, I will definitely be investigating networking support. Don't expect it to happen any time soon, though!
Yes that's it !
I want to create a map with my friend for garry's mod.
A darkRP map take beetween 6 and 12 months when you are alone.
But if my friend can map with me in something like Real Live Editing
Multiplayer Map (Sledge but with server and clients)
It will be really helpful if you add a multiplayer live editing in Sledge
Le mar. 25 déc. 2018 à 14:52, Karaulov <[email protected]> a écrit :
Hi !
I'm french then sorry for my english ;)
Hi developers, i want to submit a new idea.
Yesterday, i was mapping with sledge when suddently, i had an idea.
Can you please add a multiplayer editing feature ? Exemple:
I'm with sledge, my friend too. We can connect our sledge together (with server/other). When it's done, when he move an object, i see the object move. Like a realtime editing.
Can you please add this to Sledge ? IF you add this, i think more peoples will gonna install sledge.
Have nice day
The text was updated successfully, but these errors were encountered: