fix(win): Windows.Graphics.Capture API frame rate capped at 60fps#4424
Merged
ReenigneArcher merged 2 commits intoLizardByte:masterfrom Nov 17, 2025
Merged
fix(win): Windows.Graphics.Capture API frame rate capped at 60fps#4424ReenigneArcher merged 2 commits intoLizardByte:masterfrom
ReenigneArcher merged 2 commits intoLizardByte:masterfrom
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Codecov Report❌ Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #4424 +/- ##
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- Coverage 14.23% 14.22% -0.02%
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Files 89 89
Lines 18936 18942 +6
Branches 8677 8682 +5
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- Hits 2696 2694 -2
- Misses 12963 15237 +2274
+ Partials 3277 1011 -2266
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Description
Typically Windows Gaphics Capture API has a lower latency and better compatibility with DLSS-FG than Desktop Duplication API, but capped at 60 fps due to some internal limitation.
I fixed it by calling MinUpdateInterval(), like many other GitHub projects. I tested it on my computer and comfirm it can let frame capture running at 120Hz(which is my client setting)
Test environment: Windows 11 Version 26200.6584
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