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Various shader-related improvements#1665

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ns6089 wants to merge 5 commits intoLizardByte:nightlyfrom
ns6089:shader_stuff
Closed

Various shader-related improvements#1665
ns6089 wants to merge 5 commits intoLizardByte:nightlyfrom
ns6089:shader_stuff

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@ns6089
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@ns6089 ns6089 commented Sep 22, 2023

Description

Based on #1621
Will be dumping various shader-related stuff here until it's ready to be merged.

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Type of Change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Dependency update (updates to dependencies)
  • Documentation update (changes to documentation)
  • Repository update (changes to repository files, e.g. .github/...)

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have added or updated the in code docstring/documentation-blocks for new or existing methods/components

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LizardByte requires that branches be up-to-date before merging. This means that after any PR is merged, this branch
must be updated before it can be merged. You must also
Allow edits from maintainers.

  • I want maintainers to keep my branch updated

@ns6089 ns6089 force-pushed the shader_stuff branch 6 times, most recently from 14af7bb to 96fe06e Compare September 29, 2023 13:17
ns6089 added 5 commits October 7, 2023 10:29
We already do what can be considered linear/triangle interpolation in
horizontal direction, so it makes sense to extend it to vertical and
improve its frequency response.

Uses linear sampler to reduce the number of texture fetches, so any
scaling is still broken.
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It looks like this PR has been idle for 90 days. If it's still something you're working on or would like to pursue, please leave a comment or update your branch. Otherwise, we'll be closing this PR in 10 days to reduce our backlog. Thanks!

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This PR was closed because it has been stalled for 10 days with no activity.

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