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[SQL][Additional Effects][Items] Item mods 17604-18729 #5143
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Corrections based on captures: Corrected Cluster Arm (17305) Corrected Snoll Arm (17306) Corrected Grenade (17313) Corrected Quake Grenade (17314) Corrected Riot Grenade (17315) Corrected Bomb Arm (17316) Added: 17604 - Venom Kukri +1 17615 - Chicken Knife 17632 - Colichemarde +1 17634 - Wasp Fleuret 17646 - Carnage Sword 17651 - Dainslaif 17769 - Kororito +1 17778 - Muketsu 17779 - Muketsu +1 18096 - Heavy Lance 18210 - Raifu 18625 - Gerra's Staff 18698 - Water Arrow 18699 - Earth Arrow 18700 - Wind Arrow 18729 - Djinn Arm Added missing mods to existing: 18437 - Namikirimaru 18696 - Paralysis Arrow
The 95 you put stands, but I gotta make some changes to the global. Please hang tight while I do (and while my spleen heals) |
Sorry for not directly specifying. The test data came from the testing community. Links can be passed for reference, although I believe you have received the link already. |
side note: there is no way I will believe dsp's 5% per level after tonight, so level correction itself needs correction (it was carried forward when this was globalized)
yep spoke with Siknoz and I have his vid now, getting additional data points to figure out how far lv correction reaches |
hey @helixhamin, I've made the changes I discussed with you in the global and there are 2 new modifiers in play.
For now, when I added the mod for lv correction I kept the existing 5% just making it future-adjustable. We'll need to look at what the proc rates really are at several levels before deciding exactly what values to use for base rate and per-level adjusting. The function itself should probably change again in the future to use this more as some sort of value on a curve rather than a hard % but thats a problem for another day after a lot of math and samples. Given what I and Siknoz were seeing, I would suggest using a definitely way less than 5 on those throwing items, and no int/mnd adjuster while keeping the very high base proc rate. My 1st hit didn't proc, but most of the rest did and I had to have quite a large lv diff to really notice. For arrows/bolts, follow the examples I created. |
I affirm:
What does this pull request do?
Adds additional effects to items 17604-18729. Also corrects some proc chances for thrown items.
Steps to test these changes
As GM, !additem 17604|17615|17632|17634|17646|17651|17769|17778|17779|18096|18210|18625|18698|18699|18700|18729
Equip item and hit things with it, making sure the additional effects proc at the given percentage.