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🐛 ACTION MAGIC INTERRUPT -> Crashing #6729
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Seems like a null pointer somewhere, will check, thanks |
confirmed /w your repro steps |
They do. It's not possible to find every single corner case |
Just a reminder Lines 44 to 45 in fa88c83
This is our hobby and we do our best, when massive rewrites happen because old garbage code needs to be fixed occasionally little things fall through the cracks. It is of my opinion that this codebase is not and will not be ready for production for a long time, you are essentially using a permanent pre-release Obviously we care about bugs, and I care that it's usable, but sometimes shit happens. All I can really offer is report stuff and we'll get to it when we can (obviously, I am prioritizing crashes over anything else) |
This came in because I changed every site where packets are created and moved around: #6713 You can see the testing steps I took. With large architectural changes like this it's essentially impossible to cover every corner case |
I affirm:
OS / platform the server is running (if known)
Branch affected by issue
base
Steps to reproduce
Attached bug report in VS, Casting Aero to allow spell to complete with no issues, casting spell then interrupting spell with movement, casting spell again and move again to interrupt spell causing a crash.
Expected behavior
i still have crash report up so if you need additional information, let me know
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