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Original file line number | Diff line number | Diff line change |
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----------------------------------- | ||
-- Promotion: Promotion Sergeant Major | ||
-- Naja Salaheem !pos 26 -8 -45.5 50 | ||
----------------------------------- | ||
local whitegateID = zones[xi.zone.AHT_URHGAN_WHITEGATE] | ||
----------------------------------- | ||
|
||
local quest = Quest:new(xi.questLog.AHT_URHGAN, xi.quest.id.ahtUrhgan.PROMOTION_SERGEANT_MAJOR) | ||
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||
quest.reward = | ||
{ | ||
keyItem = xi.ki.SM_WILDCAT_BADGE, | ||
title = xi.title.SERGEANT_MAJOR, | ||
} | ||
|
||
quest.sections = | ||
{ | ||
{ | ||
check = function(player, status, vars) | ||
return status == xi.questStatus.QUEST_AVAILABLE and | ||
player:getCharVar('AssaultPromotion') >= 25 and | ||
player:getQuestStatus(xi.questLog.AHT_URHGAN, xi.quest.id.ahtUrhgan.PROMOTION_SERGEANT) == xi.questStatus.QUEST_COMPLETED | ||
end, | ||
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||
[xi.zone.AHT_URHGAN_WHITEGATE] = | ||
{ | ||
['Naja_Salaheem'] = quest:progressEvent(5048), | ||
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onEventFinish = | ||
{ | ||
[5048] = function(player, csid, option, npc) | ||
quest:begin(player) | ||
quest:setVar(player, 'Prog', VanadielUniqueDay()) | ||
if option == 2 then | ||
quest:setVar(player, 'Stage', 1) | ||
end | ||
end, | ||
}, | ||
}, | ||
}, | ||
{ | ||
-- Didnt pass 1st game and has to redo | ||
check = function(player, status, vars) | ||
return status == xi.questStatus.QUEST_ACCEPTED and | ||
vars.Stage == 0 and | ||
vars.Prog < VanadielUniqueDay() | ||
end, | ||
|
||
[xi.zone.AHT_URHGAN_WHITEGATE] = | ||
{ | ||
['Naja_Salaheem'] = quest:progressEvent(5049), | ||
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onEventFinish = | ||
{ | ||
[5049] = function(player, csid, option, npc) | ||
quest:setVar(player, 'Prog', VanadielUniqueDay()) | ||
if option == 2 then | ||
-- passed 1st mini game, onto 2nd | ||
quest:setVar(player, 'Stage', 1) | ||
end | ||
end, | ||
}, | ||
}, | ||
}, | ||
{ | ||
-- Passed 1st mini game, start 2nd | ||
check = function(player, status, vars) | ||
return status == xi.questStatus.QUEST_ACCEPTED and | ||
vars.Stage == 1 and | ||
vars.Prog < VanadielUniqueDay() | ||
end, | ||
|
||
[xi.zone.AHT_URHGAN_WHITEGATE] = | ||
{ | ||
['Naja_Salaheem'] = quest:progressEvent(5050), | ||
|
||
onEventFinish = | ||
{ | ||
[5050] = function(player, csid, option, npc) | ||
quest:setVar(player, 'Prog', VanadielUniqueDay()) | ||
if option == 2 then | ||
-- passed mini game, onto 3rd game | ||
quest:setVar(player, 'Stage', 3) | ||
else | ||
-- failed and has to do again | ||
quest:setVar(player, 'Stage', 2) | ||
end | ||
end, | ||
}, | ||
}, | ||
}, | ||
{ | ||
-- Didnt pass 2nd game, redo | ||
check = function(player, status, vars) | ||
return status == xi.questStatus.QUEST_ACCEPTED and | ||
vars.Stage == 2 and | ||
vars.Prog < VanadielUniqueDay() | ||
end, | ||
|
||
[xi.zone.AHT_URHGAN_WHITEGATE] = | ||
{ | ||
['Naja_Salaheem'] = quest:progressEvent(5051), | ||
|
||
onEventFinish = | ||
{ | ||
[5051] = function(player, csid, option, npc) | ||
quest:setVar(player, 'Prog', VanadielUniqueDay()) | ||
if option == 2 then | ||
-- passed mini game, onto 3rd game | ||
quest:setVar(player, 'Stage', 3) | ||
end | ||
end, | ||
}, | ||
}, | ||
}, | ||
{ | ||
-- Passed 2nd mini game, start 3rd | ||
check = function(player, status, vars) | ||
return status == xi.questStatus.QUEST_ACCEPTED and | ||
vars.Stage == 3 and | ||
vars.Prog < VanadielUniqueDay() | ||
end, | ||
|
||
[xi.zone.AHT_URHGAN_WHITEGATE] = | ||
{ | ||
['Naja_Salaheem'] = quest:progressEvent(5052), | ||
|
||
onEventFinish = | ||
{ | ||
[5052] = function(player, csid, option, npc) | ||
quest:setVar(player, 'Prog', VanadielUniqueDay()) | ||
if option == 2 then | ||
-- passed mini game, You did it! | ||
quest:setVar(player, 'Stage', 5) | ||
else | ||
-- failed and has to do again | ||
quest:setVar(player, 'Stage', 4) | ||
end | ||
end, | ||
}, | ||
}, | ||
}, | ||
{ | ||
-- Didnt pass 3rd game, Redo | ||
check = function(player, status, vars) | ||
return status == xi.questStatus.QUEST_ACCEPTED and | ||
vars.Stage == 4 and | ||
vars.Prog < VanadielUniqueDay() | ||
end, | ||
|
||
[xi.zone.AHT_URHGAN_WHITEGATE] = | ||
{ | ||
['Naja_Salaheem'] = quest:progressEvent(5053), | ||
|
||
onEventFinish = | ||
{ | ||
[5053] = function(player, csid, option, npc) | ||
quest:setVar(player, 'Prog', VanadielUniqueDay()) | ||
if option == 2 then | ||
-- passed mini game, complete | ||
quest:setVar(player, 'Stage', 5) | ||
end | ||
end, | ||
}, | ||
}, | ||
}, | ||
{ | ||
-- Passed all games and 1 game day wait | ||
check = function(player, status, vars) | ||
return status == xi.questStatus.QUEST_ACCEPTED and | ||
vars.Stage == 5 and | ||
vars.Prog < VanadielUniqueDay() | ||
end, | ||
|
||
[xi.zone.AHT_URHGAN_WHITEGATE] = | ||
{ | ||
['Naja_Salaheem'] = quest:progressEvent(5054), | ||
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onEventFinish = | ||
{ | ||
[5054] = function(player, csid, option, npc) | ||
if quest:complete(player) then | ||
player:setCharVar('AssaultPromotion', 0) | ||
player:delKeyItem(xi.ki.S_WILDCAT_BADGE) | ||
player:messageSpecial(whitegateID.text.PROMOTION_SERGEANT_MAJOR) | ||
end | ||
end, | ||
}, | ||
}, | ||
}, | ||
} | ||
|
||
return quest |
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