DSVEdit 1.11.0
New features:
- The text editor can now export all text in the game to CSV files and import it back in, allowing easier external editing of text.
- The text editor now supports encoding and decoding all characters present in the fonts for all games. (This affects AoS and the USA versions of DoS, PoR, and OoE. It already supported all characters in the JP versions and HoD.)
- Added a feature to view "Glitch Doors" in AoS and HoD. Glitch Doors are a visualization of where the player would be taken by the bug that teleports them when going out of bounds in rooms at certain spots. Glitch Doors can be enabled by checking View -> Glitch Doors. You can right click on one to see where it would take the player like a normal door, though you cannot edit Glitch Doors directly, only view them.
Changes:
- The Map Editor for DoS now allows you to place orange-colored "entrance" map tiles if you have applied the dos_new_map_tile_color.asm patch to your project.
- Added more Yoko menu related images to the Sprite Editor.
- Added an "Open in GFX Editor" button to the item icon chooser dialog.
Bug fixes:
- Fixed a bug where adding a new entity to a room in one of the GBA games could cause the entities in that room to load in the incorrect order.
- Fixed several errors and crashes when handling fileless GFX pages in NDS games.
- Fixed a bug where hitboxes could be in the wrong order when importing sprites from darkFunction.
- Fixed several other minor bugs that could occur when importing from darkFunction.
- Fixed an error when attempting to save text that contains the {CURRENT_SAVE_FILE} text command in AoS.
- Fixed a bug where the GFX editor would export 16-color images incorrectly if you clicked Export while a 256-color image was selected.
- Fixed the sprite editor in AoS throwing an error when trying to view blue souls.