A very basic showcase of how to use ProceduralMeshComponent to load models (thanks to assimp) directly into UE4, at runtime. The code also includes a small feature monitoring the FBX file of choice so it reloads the model as soon as the file is modified.
This repository has been archived by the owner on Oct 15, 2020. It is now read-only.
LaP0573/ue4-fbx-importer
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