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Merge pull request #3 from dmgolembiowski/rust-port
Rust port
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pub use self::structs::{Camera}; |
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mod anim; | ||
pub use self::anim::{ | ||
Animation, | ||
NodeAnim, | ||
MeshAnim, | ||
MeshMorphAnim}; |
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mod blob; | ||
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mod bone; | ||
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mod camera; | ||
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#[derive(Clone, Debug, Copy)] | ||
struct Color3D { | ||
r: f32, | ||
g: f32, | ||
b: f32 | ||
} | ||
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impl Color3D { | ||
pub fn new(r_f32: f32, g_f32: f32, b_f32: f32) -> Color3D { | ||
Color3D {r: r_f32, g: g_f32, b: b_f32 } | ||
} | ||
} | ||
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#[derive(Clone, Debug, Copy)] | ||
struct Color4D { | ||
r: f32, | ||
g: f32, | ||
b: f32, | ||
a: f32 | ||
} | ||
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impl Color4D { | ||
pub fn new(r_f32: f32, g_f32: f32, b_f32: f32, a_f32: f32) -> Color4D { | ||
Color4D {r: r_f32, g: g_f32, b: b_f32, a: a_f32 } | ||
} | ||
} | ||
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mod color; | ||
pub use self::color::{ | ||
Color3D, | ||
Color4D | ||
}; |
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mod face; | ||
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mod key; | ||
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mod light; | ||
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mod material; | ||
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#[derive(Clone, Debug, Copy)] | ||
struct Matrix3x3 { | ||
a1: f32, | ||
a2: f32, | ||
a3: f32, | ||
b1: f32, | ||
b2: f32, | ||
b3: f32, | ||
c1: f32, | ||
c2: f32, | ||
c3: f32 | ||
} | ||
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#[derive(Clone, Debug, Copy)] | ||
struct Matrix4x4 { | ||
a1: f32, | ||
a2: f32, | ||
a3: f32, | ||
a4: f32, | ||
b1: f32, | ||
b2: f32, | ||
b3: f32, | ||
b4: f32, | ||
c1: f32, | ||
c2: f32, | ||
c3: f32, | ||
c4: f32, | ||
d1: f32, | ||
d2: f32, | ||
d3: f32, | ||
d4: f32 | ||
} | ||
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impl Matrix3x3 { | ||
pub fn new( | ||
a1_f32: f32, a2_f32: f32, a3_f32: f32, | ||
b1_f32: f32, b2_f32: f32, b3_f32: f32, | ||
c1_f32: f32, c2_f32: f32, c3_f32: f32 | ||
) -> Matrix3x3 { | ||
Matrix3x3 { | ||
a1: a1_f32, a2: a2_f32, a3: a3_f32, | ||
b1: b1_f32, b2: b2_f32, b3: b3_f32, | ||
c1: c1_f32, c2: c2_f32, c3: c3_f32 | ||
} | ||
} | ||
} | ||
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impl Matrix4x4 { | ||
pub fn new( | ||
a1_f32: f32, a2_f32: f32, a3_f32: f32, a4_f32: f32, | ||
b1_f32: f32, b2_f32: f32, b3_f32: f32, b4_f32: f32, | ||
c1_f32: f32, c2_f32: f32, c3_f32: f32, c4_f32: f32, | ||
d1_f32: f32, d2_f32: f32, d3_f32: f32, d4_f32: f32 | ||
) -> Matrix4x4 { | ||
Matrix4x4 { | ||
a1: a1_f32, a2: a2_f32, a3: a3_f32, a4: a4_f32, | ||
b1: b1_f32, b2: b2_f32, b3: b3_f32, b4: b4_f32, | ||
c1: c1_f32, c2: c2_f32, c3: c3_f32, c4: c4_f32, | ||
d1: d1_f32, d2: d2_f32, d3: d3_f32, d4: d4_f32 | ||
} | ||
} | ||
} | ||
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mod matrix; | ||
pub use self::matrix::{ | ||
Matrix3x3, | ||
Matrix4x4}; |
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#[derive(Clone, Debug, Copy)] | ||
struct MemoryInfo { | ||
textures: u32, | ||
materials: u32, | ||
meshes: u32, | ||
nodes: u32, | ||
animations: u32, | ||
cameras: u32, | ||
lights: u32, | ||
total: u32 | ||
} | ||
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impl MemoryInfo { | ||
pub fn new( | ||
textures_uint: u32, | ||
materials_uint: u32, | ||
meshes_uint: u32, | ||
nodes_uint: u32, | ||
animations_uint: u32, | ||
cameras_uint: u32, | ||
lights_uint: u32, | ||
total_uint: u32) -> MemoryInfo { | ||
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MemoryInfo { | ||
textures: textures_uint, | ||
materials: materials_uint, | ||
meshes: meshes_uint, | ||
nodes: nodes_uint, | ||
animations: animations_uint, | ||
cameras: cameras_uint, | ||
lights: lights_uint, | ||
total: total_uint | ||
} | ||
} | ||
} |
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mod memory; | ||
pub use self::memory::MemoryInfo; |
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mod mesh; | ||
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mod meta; | ||
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mod node; | ||
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mod plane; | ||
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#[derive(Clone, Debug, Copy)] | ||
struct Plane { | ||
a: f32, | ||
b: f32, | ||
c: f32, | ||
d: f32 | ||
} | ||
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impl Plane { | ||
pub fn new( | ||
a_f32: f32, | ||
b_f32: f32, | ||
c_f32: f32, | ||
d_f32: f32 | ||
) -> Plane { | ||
Plane { | ||
a: a_f32, | ||
b: b_f32, | ||
c: b_f32, | ||
d: d_f32 | ||
} | ||
} | ||
} |
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mod quaternion; | ||
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pub use self::quaternion::Quaternion; |
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use crate::vec; | ||
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#[derive(Clone, Debug, Copy)] | ||
pub struct Quaternion { | ||
_coordinates: vec::Vector4d | ||
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} |
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mod ray; | ||
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mod scene; | ||
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mod string; | ||
pub use self::string::MAXLEN; | ||
pub use self::string::Str; |
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pub const MAXLEN: usize = 1024; | ||
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/// Want to consider replacing `Vec<char>` | ||
/// with a comparable definition at | ||
/// https://doc.rust-lang.org/src/alloc/string.rs.html#415-417 | ||
#[derive(Clone, Debug)] | ||
struct Str { | ||
length: usize, | ||
data: Vec<char> | ||
} | ||
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impl Str { | ||
pub fn new(len_u32: usize, data_string: String) -> Str { | ||
Str { | ||
length: len_u32, | ||
data: data_string.chars().collect() | ||
} | ||
} | ||
} | ||
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/// MaterialPropertyStr | ||
/// The size of length is truncated to 4 bytes on a 64-bit platform when used as a | ||
/// material property (see MaterialSystem.cpp, as aiMaterial::AddProperty() ). | ||
#[derive(Clone, Debug)] | ||
struct MaterialPropertyStr { | ||
length: usize, | ||
data: Vec<char> | ||
} | ||
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impl MaterialPropertyStr { | ||
pub fn new(len_u32: usize, data_string: String) -> MaterialPropertyStr { | ||
MaterialPropertyStr { | ||
length: len_u32, | ||
data: data_string.chars().collect() | ||
} | ||
} | ||
} | ||
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mod texture; | ||
pub use self::texture::Texel; | ||
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#[derive(Clone, Debug, Copy)] | ||
struct Texel { | ||
b: u32, | ||
g: u32, | ||
r: u32, | ||
a: u32 | ||
} | ||
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impl Texel { | ||
pub fn new(b_u32: u32, g_u32: u32, | ||
r_u32: u32, a_u32: u32) -> Texel { | ||
Texel { | ||
b: b_u32, | ||
g: g_u32, | ||
r: r_u32, | ||
a: a_u32 | ||
} | ||
} | ||
} |
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mod transform; | ||
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mod vec; | ||
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struct Vector2d { | ||
x: f32, | ||
y: f32 | ||
} | ||
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struct Vector3d { | ||
x: f32, | ||
y: f32, | ||
z: f32 | ||
} | ||
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struct Vector4d { | ||
x: f32, | ||
y: f32, | ||
z: f32, | ||
w: f32 | ||
} | ||
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impl Vector2d { | ||
pub fn new(x_f32: f32, y_f32: f32) -> Vector2d { | ||
Vector2d { | ||
x: x_f32, | ||
y: y_f32 | ||
} | ||
} | ||
} | ||
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impl Vector3d { | ||
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32) -> Vector3d { | ||
Vector3d { | ||
x: x_f32, | ||
y: y_f32, | ||
z: z_f32 | ||
} | ||
} | ||
} | ||
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impl Vector4d { | ||
pub fn new(x_f32: f32, y_f32: f32, z_f32: f32, w_f32: f32) -> Vector4d { | ||
Vector4d { | ||
x: x_f32, | ||
y: y_f32, | ||
z: z_f32, | ||
w: w_f32 | ||
} | ||
} | ||
} | ||
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mod vertex; | ||
// pub use self::vertex:: |
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