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TeheMan 8 Editor

Level Editor for the PS1 Version of MegaMan 8 which comes packed with additional Tools to help with other aspects of the game as well some general purpose PS1 Tools

Compiling

1st your gonna need Visaul Studio after cloning the repro. After installing Visual Studio use the Visual Studio Install App to install the .NET Framework 4.7.2 SDK. Next , open the TeheMan8_Editor.sln via Visual Studio and set the default project to TeheMan8_Editor and Compile as Release then click Start. The EXE should be located in the bin/Release folder.

Source Code

  • ARC.cs - contains the class for importing and exporting the .ARC file type
  • Const.cs - contains Constants need by the program
  • Enemy.cs - the file containing the Enemy class for the enemies in EnemyTab
  • Entry.cs - helping class for ARC.cs
  • Layout.cs - contains the classes for saving the editors layout
  • Level.cs - a class representing a Level in the game
  • PSX.cs - static class containning various functions and tools used through out the editor
  • Redux.cs - static class contain the HTTP requests code for PCSX Redux's RESTful API
  • Settings.cs - the file containning the Settings for the editor
  • Undo.cs - the class representing an Undo
  • WriteFile.cs - a class used by certain tools in PSX.cs

Basic config files that are mostly worth ignoring

A folder containning the the main xaml + C# code for all the tabs + windows

The folder containning various images , patches , styles that need for compiling