Version 0.91
Pre-release
Pre-release
- Fixed: 'Center To Current Position' was still present in briefing screen.
- Fixed: Back button in interaction menu always went to the self menu.
- Fixed: Changing from standing to crouching while walking would stop the movement.
- Fixed: Gunner seat of Fennek/Strider was broken.
- Fixed: Interaction menu would bug out on exotic resolutions.
- Fixed: KeyDown event handlers weren't initialized properly when spawning inside a vehicle.
- Fixed: Reloading a savegame would break KeyDown event handlers.
- Fixed: Resting the weapon while in adjusted prone stances would cause you to stand up.
- Fixed: Resting weapon during medical treatments would cause weirdnesses.
- Fixed: Some 'Updating Base Class' bugs.
- Fixed: Starting a new mission while wearing NVGs would cause weird ligth effects.
- Fixed: The direction of the wind readout was reversed.
- Fixed: The name of the MBT Revolution is now Leopard 2SG.
- Fixed: The night vision effect didn't work in vehicles.
- Fixed: Treatment of civilians wasn't possible.
- Fixed: Unconscious effect would carry over to spectator mode/other players after teamswitch.
- Fixed: Volume of medical supplies now match the things they replace.
- Fixed: Waking up people in certain buildings would cause them to wake up under the floor.
- Fixed: Wind ballistics were broken.
- Added: Better Fatigue system.
- Added: Changes to the behaviour of air-to-air and air-to-ground missiles and rockets (thanks Crusty)
- Added: Changes to the flight behaviour of various planes (thanks Crusty)
- Added: Check PBOs module to allow mission makers to make sure that everyone has the right AGM subset.
- Added: Helicopters now have the fire control system aswell.
- Added: Key for shoulder tapping
- Added: Laser Marker to the copilot seat of the Wildcat (thanks Crusty)
- Added: Module for the medical system, allowing mission designers to customize a variety of options
- Added: More ammo types (armour-piercing, subsonic)
- Added: Option to check weapon's temperature
- Added: Passengers of medical vehicles now don't bleed anymore.
- Added: Player names and weapon selection via number keys can now be turned off in the AGM options.
- Added: Players are now notified when they abort an action.
- Added: Players are now notified when they are given morphine to prevent grieving.
- Added: Realistic weaponry and weapon names for vehicles
- Added: Thermal properties of humans were adjusted. (thanks nKey)
- Added: Unconscious players can't talk with TFAR anymore.
- Added: Weapons that are compatible with TMR_Autorest (bipods) are now also compatible with AGM_Resting.
- Changed: Adjusted the amount ear plugs dampen overall sound.
- Changed: Completely overhauled all recoils.
- Changed: Goggles effect of the clear tactical goggles adjusted.
- Changed: The A-10 now has a proper name.
- Changed: Tweaked the NVG adjustment.
- Changed: Vehicle and weapon renaming is now in seperate PBOs and therefore optional.