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A set of Blender tools for exporting Star Citizen models

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Star Citizen Exporter

The Star Citizen Exporter (or SCExporter for short) is a set of tools designed to help export Star Citizen models from Blender into other 3D software, and even game engines, while trying to retain Star Citizen's folder structure, with only a few button presses.

How to use it

Extensive guide coming later. Basically: install, open panel, set preferences, select the top-level object you want to export, press the buttons.

Export Support

The program will exports the selected hierarchy's models as FBX files. (Version determined by Blender's FBX exporter.)

Specific Support

Unreal Engine

  • Exports a text file that you can copy & paste into an actor blueprint for a fully-built object tree.

Software Notes

Blender

While written for 2.93, most 2.8+ Blender versions should be supported. Blender 3.0 support is not yet tested.

Star Citizen Data Viewer

This plugin is written to take advantage of models imported with the SCDV program. While this greatly helps with retaining folder structure, models without this data will also be supported, but without the in-depth folder structure. (A future patch may change this.)

Installation

Installation guide coming later, with installation support.

F.A.Q.

Q: Does this HAVE to work with Star Citizen?

A: No, it should work with any Blender hierarchy. However, it was built specifically for Star Citizen, so there might be some things that it does that's specific to Star Citizen.

Q: Why did you make this?

A: To easily export Star Citizen models from Blender into Unreal Engine. Although other software support will be added later.

Q: What other software will this export to?

A: At the moment, only Unity support is planned, but others may come too.

Q: What about software X?

A: I'm not currently taking requests. Let me get out what I have planned, and then we'll see.

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A set of Blender tools for exporting Star Citizen models

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