import pygame from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((800, 600)) bg = pygame.image.load("background.jpg")
play_btn = pygame.image.load("play_btn.png") quit_btn = pygame.image.load("quit_btn.png")
play_btn_rect = play_btn.get_rect(center=(400, 300)) quit_btn_rect = quit_btn.get_rect(center=(400, 400))
screen.blit(bg, (0, 0)) screen.blit(play_btn, play_btn_rect) screen.blit(quit_btn, quit_btn_rect) pygame.display.update()
running = True while running: for event in pygame.event.get(): if event.type == QUIT: running = False
if event.type == MOUSEBUTTONDOWN:
x, y = event.pos
if play_btn_rect.collidepoint(x, y):
print("Play button clicked")
# Add game start code here
elif quit_btn_rect.collidepoint(x, y):
print("Quit button clicked")
running = False
pygame.quit()