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feat(vscode): animate the Kilo logo on hover - #14204
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Code Review SummaryStatus: No Issues Found | Recommendation: Merge The prior WARNING (static mark faded before the Lottie player could draw) and SUGGESTION (no error handling on the player) are resolved at Files Reviewed (3 files, incremental)
Previous Review Summary (commit d202c80)Current summary above is authoritative. Previous snapshots are kept for context only. Previous review (commit d202c80)Status: 2 Issues Found | Recommendation: Address before merge Overview
Issue Details (click to expand)WARNING
SUGGESTION
Files Reviewed (8 files)
Reviewed by deepseek-v4.1-flash · Input: 0 · Output: 0 · Cached: 0 Review guidance: REVIEW.md from base branch |
eshurakov
approved these changes
Sep 16, 2026
marius-kilocode
enabled auto-merge
September 16, 2026 10:06
marius-kilocode
deleted the
implement-dotlottie-animations-kilo-logo
branch
September 16, 2026 10:07
This was referenced Sep 17, 2026
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What Problem This Solves
The Kilo mark on the chat welcome screen is static. Kilo Cloud plays a yellow "slot machine" animation when the same mark is hovered, so the extension is missing that brand moment.
Why This Change Was Made
Kilo Cloud ships the animation as a dotLottie file. It plays through the DotLottie WASM renderer, which the extension can use as is: the webview CSP already includes
wasm-unsafe-evalfor the Shiki worker, and the WASM module is served from the extension instead of the library's CDN, which the CSP blocks. The rotation (300 ms), the crossfade (200 ms), and the loop length match Kilo Cloud so both surfaces behave the same.User Impact
KiloLogocomponent.prefers-reduced-motion: reducekeeps the static mark and skips the animation.Evidence
Focused checks from
packages/kilo-vscodepass:bun run typecheck,bun run lint,bun run knip, andbun run check-kilocode-change.Isolated VS Code self-test: the canvas frame changes while the pointer is over the mark, the static mark returns after the pointer leaves, and the webview console shows no player errors.