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Merge branch 'v3' into pba-cocos2dx-3.17.1
* v3: (83 commits) setPercent after initialization (cocos2d#19718) Update CHANGELOG [js-tests/cpp-tests] iOS: add fonts to Info.plist (cocos2d#19708) update release note and change log (cocos2d#19711) fix get environment (cocos2d#19690) rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* (cocos2d#19694) fix twice copy lua scripts error (cocos2d#19687) (cocos2d#19691) protect empty string (cocos2d#19680) modify engine version (cocos2d#19677) fix Sprite update_blend_func (cocos2d#19649) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#19648) add clang-tidy support (cocos2d#19643) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#19644) add optimization for OPPO. (cocos2d#19631) Optimize cases where loop variable is unecessarily copied in a range-for loop. (cocos2d#19637) Changed shader data types mediump to highp to remove possible sprite joggling on some Android phones. (cocos2d#19633) remove redundant user-defined copy constructor and destructor, (cocos2d#19636) move parseIntegerList to a free function in ccUtils, add few testcases (cocos2d#19634) update binding generator (cocos2d#19625) rewrite parseIntegerList with better performance (cocos2d#19619) ...
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