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fix crash in HLSL frontend
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fix crash, when converting HLSL return of hull shader into spirv/glsl like arrayed output.

fix #2914
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Try authored and arcady-lunarg committed Apr 13, 2023
1 parent f766ee9 commit 4142fea
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions glslang/HLSL/hlslParseHelper.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1177,10 +1177,13 @@ void HlslParseContext::flatten(const TVariable& variable, bool linkage, bool arr
if (type.isBuiltIn() && !type.isStruct())
return;


auto entry = flattenMap.insert(std::make_pair(variable.getUniqueId(),
TFlattenData(type.getQualifier().layoutBinding,
type.getQualifier().layoutLocation)));

if (type.isStruct() && type.getStruct()->size()==0)
return;
// if flattening arrayed io struct, array each member of dereferenced type
if (arrayed) {
const TType dereferencedType(type, 0);
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