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add texcoord binding informations to re-generate shaders #47

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fabrobinet opened this issue Mar 26, 2013 · 1 comment
Closed

add texcoord binding informations to re-generate shaders #47

fabrobinet opened this issue Mar 26, 2013 · 1 comment

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@fabrobinet
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In order to be able to regenerate shader from the parameters, it is required to associate the slot say diffuse, ambient... to a mesh attribute semantic (TEXCOORD_0, TEXCOORD_1..).
The semantic mentioned above follow the convention from the note "Notes about shaders" in the SPEC, this same note should be updated.

@fabrobinet
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we can close this one, #97 will bring what's needed here.

@fabrobinet fabrobinet removed their assignment Mar 19, 2015
javagl pushed a commit to javagl/glTF that referenced this issue Apr 4, 2022
javagl added a commit to javagl/glTF that referenced this issue Aug 8, 2022
…-model/com.fasterxml.jackson.core-jackson-databind-2.9.10.7

Bump jackson-databind from 2.9.10.5 to 2.9.10.7 in /jgltf-model
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