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glTF should provide API information #2
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For glTF 1.0, we really only need the "WebGL : 1.0" profile. This will work for WebGL, OpenGL ES 2.0, and OpenGL compatibility profile (unfortunately still widely used). However, moving forward, we definitively want other profiles to support the modern GLSL on desktop and other features like binary shaders, new shader stages, 32-bit indices, etc. A client could negotiate this via a rest API. |
Excellent. On Fri, Mar 15, 2013 at 5:27 AM, Patrick Cozzi [email protected]:
Tony Parisi [email protected] Read my book! WebGL, Up and Running |
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Revert "Added Datakit CrossCad/Ware SDK"
Clarify spec details in KHR_audio and add property summary tables
We discussed previously about adding a Profile information.
Something like "API x.x" for instance "WebGL 1.0"
This isn't clearly mentioned yet in the schema/documentation.
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