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glTF should provide API information #2

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fabrobinet opened this issue Mar 15, 2013 · 3 comments
Closed

glTF should provide API information #2

fabrobinet opened this issue Mar 15, 2013 · 3 comments
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@fabrobinet
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We discussed previously about adding a Profile information.
Something like "API x.x" for instance "WebGL 1.0"

This isn't clearly mentioned yet in the schema/documentation.

@pjcozzi
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pjcozzi commented Mar 15, 2013

For glTF 1.0, we really only need the "WebGL : 1.0" profile. This will work for WebGL, OpenGL ES 2.0, and OpenGL compatibility profile (unfortunately still widely used).

However, moving forward, we definitively want other profiles to support the modern GLSL on desktop and other features like binary shaders, new shader stages, 32-bit indices, etc.

A client could negotiate this via a rest API.

@tparisi
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tparisi commented Mar 15, 2013

Excellent.

On Fri, Mar 15, 2013 at 5:27 AM, Patrick Cozzi [email protected]:

For glTF 1.0, we really only need the "WebGL : 1.0" profile. This will
work for WebGL, OpenGL ES 2.0, and OpenGL compatibility profile
(unfortunately still widely used).

However, moving forward, we definitively want other profiles to support
the modern GLSL on desktop and other features like binary shaders, new
shader stages, 32-bit indices, etc.

A client could negotiate this via a rest API.


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@pjcozzi
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pjcozzi commented Mar 6, 2014

profile is part of the new schema. @fabrobinet can we close this?

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