-
Notifications
You must be signed in to change notification settings - Fork 492
Issues: KhronosGroup/UnityGLTF
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Crashes when exporting skinned mesh with animation when asset optimized
#800
opened Dec 2, 2024 by
ElgoogUdiab
4 of 7 tasks
GLB models from sketchfab imported with wrong materials
bug
#798
opened Nov 13, 2024 by
KaminariOS
4 of 7 tasks
Texture sizes are 10x bigger in iOS builds from 6000.0.24f1 vs 2023.2.20f1
#795
opened Oct 29, 2024 by
ROBYER1
4 of 7 tasks
Can This Be Used To Make GLTF Files work With Unity's Humanoid Rig?
#791
opened Oct 16, 2024 by
CG-Tespy
How do I load Mecanim animations on the Android platform?
#788
opened Oct 12, 2024 by
WalkerMe
3 of 7 tasks
Only 4 bone weights per vertex exported/imported when Unity supports up to 256
#722
opened Apr 2, 2024 by
katas94
Previous Next
ProTip!
Type g i on any issue or pull request to go back to the issue listing page.