Not updated anymore. If you want to play with it, you have to fix it yourself, preferably, via making a fork of it if you don't mind. Kenan's personal structured modpack (IMPORTANT TO SET 'Monster evolution scaling factor' DURING IN-GAME WORLD GENERATION AROUND 5.00 for PROPER GAMEPLAY EXPERIENCE, READ Modpack INSTALLATION Guide, try to NOT enable ALL mods at the same time unless you really want to play with all of mods) for LATEST Cataclysm - Bright Nights versions by Coolthulhu: https://github.com/cataclysmbnteam/Cataclysm-BN/
original modpack creator is Chromosome Kun! - thanks to his help, all of this work exists
IF YOU ARE EXPERIENCING ANY BUGS OR ERRORS - EITHER THE FIXES WILL BE RELEASED SOON-ISH OR THE MOD IS WIP
1. Download and install latest release of Cataclysm fork by Coolthulhu/BroadFlatNails - Bright Nights
2. Download current modpack by clicking Code - Download ZIP, or simply clicking here
3. Unpack contents of the downloaded .zip archive into new folder; results should be looking like this
4. Copy mods that you want to play with (try to NOT enable ALL mods at the same time unless you really want to play with all mods) from these folders that are specified here (BrightNights-Structured-Kenan-Modpack/Kenan-BrightNights-Structured-Modpack/High-Maintenance-Huge-Mods
ALONG WITH BrightNights-Structured-Kenan-Modpack/Kenan-BrightNights-Structured-Modpack/Medium-Maintenance-Small-Mods
) and paste them into cdda/data/mods
directory as shown in the picture
5. Overwrite and replace all of the files if you get a prompt
6. It's important to set 'Monster evolution scaling factor' during in-game world generation around 5.00 for proper gameplay experience
7. Enjoy the mods!
- Get rid of certain non-mainlined mods if you are experiencing any conflicts with them
- Repeat all steps from the INSTALLATION guide
- You're all set!
-
Q: Why should I manually get rid of some specific non-mainlined mods when updating?
- A: Because sometimes some mod files become obsolete and no longer used, so you won't need them inside your mods folder anymore, so for dealing with these problems you need to erase the mod and fully reinstall it.
-
Q: After updating my save file no longer loading!
- A: It is rare, but will happen when some mod that've been used in your save has new ID and/or name, or you're trying to load the mod that is no longer used/merged with other one. You can fix it by reading
debug.log
to view what's mod should be changed, then go tocdda\save\world_name\mods.json
and replace target mod ID with the new one, or erase it's entry from this file if there is no replacement. Also, you can read latest commits to see what is happening, if you want
- A: It is rare, but will happen when some mod that've been used in your save has new ID and/or name, or you're trying to load the mod that is no longer used/merged with other one. You can fix it by reading
Example commit of mod ID change: c72f700f2fe35e2e5bd32995917746b47edb428e
Example commit of mod erasure: 603464b7d4ee27430b84f3625cc4644f4510fb53
- Q: I have some other issues to report!
- A: Feel free to submit your issue into the issues tab.
Legendary UndeadPeople tileset by SomeDeadGuy, while Theawesomeboophis is it's current maintainer: https://github.com/Theawesomeboophis/UndeadPeopleTileset
- My HUGE and AWESOME BL9 mod: https://github.com/Kenan2000/BL9 (included in this modpack for Bright Nights version)
- Updated and even more awesome my personal version of Otopack soundpack: https://github.com/Kenan2000/Otopack-Mods-Updates
- CO.AG MusicPack Redux: https://discourse.cataclysmdda.org/t/musicpack-co-ag-musicpack-redux-11-dec-2019/18992