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Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

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Noise Extras

Exponential Simplex

OpenSimplex2S_Exp.java

OpenSimplex2S modified to have an exponential-esque distribution as inspired by http://jcgt.org/published/0004/02/01/. Preview image generated using expBase=64 and expMin=0.1. Left-hand side is a single octave, and right hand side is fBm / summed octaves with lacunarity=(1/persistence)=sqrt(2).

Simplex-Cellular Noise

Simplex-Cellular Noise

SimplexCellularNoise.java

Cellular noise implemented using the lattice of Simplex noise. May or may not look nicer than traditional cellular noise. Cellular noise on a square grid is usually already less obvious than gradient/value noise on a square grid.

Simplex-Cellular Noise

Simplex-Gabor Noise

SimlexGaborNoise.java

Simplex-style noise modified to use a Gabor-like sinusoid kernel with variable direction and magnitude.

Simplex-Gabor Noise

Simplex-Gabor Noise (Isotropic version)

SimlexGaborNoiseIso.java

Simplex-style noise modified to use a Gabor-like sinusoid kernel with variable magnitude and randomized direction.

Simplex-Gabor Noise Isotropic

Simplex-Style Noise with Neighborhood-Figure Kernel

NeighborFigureKernelSimplexStyleNoise.glsl

Experimental simplex-style noise with a kernel that conforms to the lattice neighborhood figure instead of a sphere, to reduce the bubbly appearance, but without introducing discontinuities or accounting for more lattice points. May have a lower degree of differentiability.

Space Tiling Kernel Simplex Style Noise

https://www.shadertoy.com/view/Wl3Gzl

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