- Affinity Diagramming
- Ethonographic Research
- Interviews
- Workshops
- Scenarios
- User Pathways
- User Stories
- Personas
- Card Sorting
Audience
Research
Observation, Guided Tours, Immersion, Resource Flow
Interviews and Conversations
Brainstorming
Activities
- Card Sort
- Collage
- Draw It
- Mash Ups
- Download Your Learnings
- Bundle Ideas
- Create a Concept
- Create Frameworks
- Share Inspiring Stories
- Role Play
- Storyboard
- Get Visual
- Find Themes
- Explore Your Hunch
- Gut Check
- Create Insight Statements
- Top Five
Idea Generation
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Causes Diagram and PDF
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Six Thinking Hats and PDF
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Blueprinting and PDF
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Account of Change and PDF
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Leverage Points and PDF
Prototyping
Creative Workshop
Planning Tools
- Problem Definition
- SWOT Analysis
- Evidence Planning
- Leaning Loop
- Experience Tour
- Storyworld
- Causes Diagram
- Theory of Change
Target Audiences and Personas
Interviews
Interviews
Stoke, Brainstorming, Selection, Saturation, Group
Prototyping
What, Why, How
Miscellaneous
- Business Model Canvas
- Competitive Analysis
- Customer
- Forces
- Inspirational Info Source
- Problem Statement
- Problem Value Prop
- Critical Path
- Mind Mapping
- Crazy Eights
- Storyboards
- Silent Critique
- Group Critique
- 3-12-3
- Open Card Sorting
- Pitch Practice
- Terms
- Start an Assumptions Board
- Risks
- Start an Back-burner Board
- Needs / Wants / Desires
- Five Whys
- Who / What / Where / When
User Research
- An introduction to user research techniques
- User Research Tools
- Survey Designs
- Sampling Methodologies
User Centred Design Methods
User Research Qualitative Techniques
- Ethnographic Research
- Expert Review
- Focus Groups, Mini Groups, and 1:1 Interviews
- Community User Groups
User Research Quantitative
- Heuristic Evaluation
- Heuristic Walkthrough
- Cognitive Walkthrough
- Pluralistic Usability Walkthrough
- Metaphors of Human Thinking
- Persona Based Inspection (TBD)
Task Analysis and Modeling Methods
Evaluating Usage of an Existing System
Questionnaire and Survey Methods
- Storyboard
- Rapid Prototyping
- Paper Prototyping (Synonyms: Low-fidelity prototype)
- Wireframe
- Parallel Design
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Heuristic
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Facilitator
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Moderator
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Taxonomy
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Information Architecture (IA)
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Site Map
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Case Study
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Fishbone Diagram (Synonyms: Cause-and-effect diagram, Fault tree diagram, Ishikawa diagram, Root cause analysis)
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Culture
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Prototype
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Likert Scale
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Rating Scales
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7 plus or minus 2
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Chunking
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Hick's law (Hick-Hyman law)
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Effective
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Efficiency
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Engaging
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Easy to Learn
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Learnability
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Readability (Synonyms: Plain language)
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Internationalization
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Localization
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Interface
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Human Factors
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Human-Computer Interaction (HCI)
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Interaction Design
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Accessibility (Synonyms: ARIA, Section 508, WAI WCAG)
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Usability
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Usability Engineering Usability Evaluation Methods
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User Experience (UE)
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User-Centered Design (UCD)
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Wayfinding
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Conspicuity
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Affordance
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Fitts' Law
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Gestalt Principles
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Industrial Design
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Iterative Design
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Graceful Degradation
Focus Groups, Interviews, Surveys
Personas, Scenarios, Use Cases
Card Sorting, Wireframing, Prototyping, Parallel Design
System Usability Scale (SUS)
User Engagement
More