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# readme | ||
# Overview | ||
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This is just a simple algorithm for the TI-84+ CE to render simple voxels quickly and dynamically. For now it is just an engine/algorithm, but once it is in a ready stage, it will be used to make a couple games. | ||
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### TODO | ||
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- [ ] Add common voxel coordinate lookup table to optimize rendering | ||
- [ ] Add functionality to render planes and polygons | ||
- [ ] Darken colors for the further away from the camera it is (volumetric fog) | ||
- [ ] Optimize algorithm (sacrifice of accuracy is acceptable, and may make the scene loop less calculated and and definitive - more natural) | ||
- [ ] Find a way to render everything unclipped (will need help!!) | ||
- [ ] Render screen coordinates using 8 bit values instead of 16 - will allow the right side of the screen to be used for stats | ||
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### Changelog | ||
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***v0.1.0*** - First demo |
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