A multiplayer chess game built using Java, with a focus on real-time gameplay using WebSockets, HTTP, MYSQL.
This project consists of a client and server implementation, allowing multiple players to engage in a game of chess over the web. The game uses WebSockets to establish a real-time connection between clients and the server, enabling seamless communication and gameplay.networking using HTTP and WebSocket, database persistence, unit testing, serialization, and security.
Multiplayer chess gameplay over the web using WebSockets Real-time updates and communication between clients and server Support for multiple games and players Simple text-based user interface for easy gameplay Advanced technologies: Networking using HTTP and WebSocket Database persistence for game state and player data Unit testing for robustness and reliability Serialization for efficient data transmission Security measures to protect player data and prevent cheating
Open the project directory in IntelliJ in order to develop, run, and debug your code using an IDE.
You can use the following commands to build, test, package, and run your code.
Command | Description |
---|---|
mvn compile |
Builds the code |
mvn package |
Run the tests and build an Uber jar file |
mvn package -DskipTests |
Build an Uber jar file |
mvn install |
Installs the packages into the local repository |
mvn test |
Run all the tests |
mvn -pl shared tests |
Run all the shared tests |
mvn -pl client exec:java |
Build and run the client Main |
mvn -pl server exec:java |
Build and run the server Main |
These commands are configured by the pom.xml
(Project Object Model) files. There is a POM file in the root of the project, and one in each of the modules. The root POM defines any global dependencies and references the module POM files.
Once you have compiled your project into an uber jar, you can execute it with the following command.
java -jar client/target/client-jar-with-dependencies.jar
♕ 240 Chess Client: chess.ChessPiece@7852e922