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# Roll-A-Ball-Revised | ||
v. 0.04.2 - Revise of school project titled "Roll A Ball", in DIG 3480 Computer As a Medium with Dr. Kenton Howard at the University of Central Florida. | ||
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## Basis | ||
outfiting the "pac-man esq" style game into a platform by allowing for jumps, moving obstacles, and checkpoints | ||
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**Progress videos:** | ||
- *Most recent: 0.04.01* https://www.youtube.com/watch?v=1A4Kmb32fkY&ab_channel=Aidoneeus | ||
- Playlist: https://www.youtube.com/playlist?list=PLYiwtPOW1jqgUbQmk1NZf39hbnBE7JfuB | ||
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## Last Changelog - 0.04.01 | ||
- Added circular "cookie" jump | ||
- Changed checkpoint "activation" color from light green to white | ||
- Updated models for: | ||
= Player Ball | ||
= Rotating Candy Cane Jump | ||
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## Changelog - 0.04.00 | ||
- Changed checkpoint model to only have one node | ||
- Checkpoints now change color when activated - however, will still only return you to your last activated checkpoint | ||
- Added green "Jello Jumps" that allow for super jumps | ||
- Moved Peppermint Spinner jump to level 0 | ||
- Added a level counter | ||
- Adjusted size and placement of non-specialty jumps, checkpoints, and points in level 1 | ||
- Updated candy cane models on Peppermint Spinners | ||
- Replaced singular wheel jump with spinning hoop jump | ||
- Adjusted text locations on screen | ||
- Added game objective in the top left corner | ||
- included keyboard visualizer for recording purposes |