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display image drawn using SimpleDraw (#5)
* change internal format, format, and type for color of texture * replace width_texture, height_texture with width_image, height_image * add SimpleDraw * display image rendered using SimpleDraw * move glClearColor and glClear out of render loop * fix image orientation using appropriate transforms
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,4 @@ | ||
[deps] | ||
GLFW = "f7f18e0c-5ee9-5ccd-a5bf-e8befd85ed98" | ||
ModernGL = "66fc600b-dfda-50eb-8b99-91cfa97b1301" | ||
SimpleDraw = "d1acf6f4-8553-480e-80ae-3c883f0a995a" |
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