Releases: JujuAdams/Dynamo
Releases · JujuAdams/Dynamo
4.0.2
4.0.1
- Fixes GML parser not recognising underscores as part of variable names
- Fixes GML parser not recognising
infinity
- Adds many GML native constants / global variables as valid tokens by default
- All assets (scripts, sprites, sounds, etc.) are now available to the GML parser
4.0.0
3.0.4
3.0.3
3.0.2
3.0.1
- Overhaul of the basic operation of the library
- Much simpler to set up and use, with more flexibility where it matters
- No global variables! Everything's self-contained now
- Removes Note-based updating. It was messy and hard to maintain. GameMaker is more accommodating with it allowing datafiles to be open whilst compiling the game so a Note-based workflow is less helpful than it used to be
- Callbacks can now be given extra metadata
- Assets (scripts + datafiles) can now be set to load automatically or not which is useful for controlling when updates happen
2.2.1
- Fixes note asset incompatibility with GMS2022.8 and later
- Fixes crash when using Dynamo in production builds due to project directory scan despite
DYNAMO_ENABLED
being set tofalse
- Adds warning message for when Dynamo has encountered a GameMaker compilation error
2.1.0
2.0.3
- Fixes autogenerated
pre_project_path.bat
not responding well to team use or when you change the project path
Thanks to @tabularelf for this fix!