|
| 1 | +from typing import Any, Dict |
| 2 | + |
| 3 | +from .options import * |
| 4 | + |
| 5 | +witness_option_presets: Dict[str, Dict[str, Any]] = { |
| 6 | + # Great for short syncs & scratching that "speedrun with light routing elements" itch. |
| 7 | + "Short & Dense": { |
| 8 | + "progression_balancing": 30, |
| 9 | + |
| 10 | + "puzzle_randomization": PuzzleRandomization.option_sigma_normal, |
| 11 | + |
| 12 | + "shuffle_symbols": False, |
| 13 | + "shuffle_doors": ShuffleDoors.option_panels, |
| 14 | + "door_groupings": DoorGroupings.option_off, |
| 15 | + "shuffle_boat": True, |
| 16 | + "shuffle_lasers": ShuffleLasers.option_local, |
| 17 | + |
| 18 | + "disable_non_randomized_puzzles": True, |
| 19 | + "shuffle_discarded_panels": False, |
| 20 | + "shuffle_vault_boxes": False, |
| 21 | + "shuffle_EPs": ShuffleEnvironmentalPuzzles.option_off, |
| 22 | + "EP_difficulty": EnvironmentalPuzzlesDifficulty.option_normal, |
| 23 | + "shuffle_postgame": False, |
| 24 | + |
| 25 | + "victory_condition": VictoryCondition.option_mountain_box_short, |
| 26 | + "mountain_lasers": 7, |
| 27 | + "challenge_lasers": 11, |
| 28 | + |
| 29 | + "early_caves": EarlyCaves.option_off, |
| 30 | + "elevators_come_to_you": False, |
| 31 | + |
| 32 | + "trap_percentage": TrapPercentage.default, |
| 33 | + "puzzle_skip_amount": PuzzleSkipAmount.default, |
| 34 | + "hint_amount": HintAmount.default, |
| 35 | + "death_link": DeathLink.default, |
| 36 | + }, |
| 37 | + |
| 38 | + # For relative beginners who want to move to the next step. |
| 39 | + "Advanced, But Chill": { |
| 40 | + "progression_balancing": 30, |
| 41 | + |
| 42 | + "puzzle_randomization": PuzzleRandomization.option_sigma_normal, |
| 43 | + |
| 44 | + "shuffle_symbols": True, |
| 45 | + "shuffle_doors": ShuffleDoors.option_doors, |
| 46 | + "door_groupings": DoorGroupings.option_regional, |
| 47 | + "shuffle_boat": True, |
| 48 | + "shuffle_lasers": ShuffleLasers.option_off, |
| 49 | + |
| 50 | + "disable_non_randomized_puzzles": False, |
| 51 | + "shuffle_discarded_panels": True, |
| 52 | + "shuffle_vault_boxes": True, |
| 53 | + "shuffle_EPs": ShuffleEnvironmentalPuzzles.option_obelisk_sides, |
| 54 | + "EP_difficulty": EnvironmentalPuzzlesDifficulty.option_normal, |
| 55 | + "shuffle_postgame": False, |
| 56 | + |
| 57 | + "victory_condition": VictoryCondition.option_mountain_box_long, |
| 58 | + "mountain_lasers": 6, |
| 59 | + "challenge_lasers": 9, |
| 60 | + |
| 61 | + "early_caves": EarlyCaves.option_off, |
| 62 | + "elevators_come_to_you": False, |
| 63 | + |
| 64 | + "trap_percentage": TrapPercentage.default, |
| 65 | + "puzzle_skip_amount": 15, |
| 66 | + "hint_amount": HintAmount.default, |
| 67 | + "death_link": DeathLink.default, |
| 68 | + }, |
| 69 | + |
| 70 | + # Allsanity but without the BS (no expert, no tedious EPs). |
| 71 | + "Nice Allsanity": { |
| 72 | + "progression_balancing": 50, |
| 73 | + |
| 74 | + "puzzle_randomization": PuzzleRandomization.option_sigma_normal, |
| 75 | + |
| 76 | + "shuffle_symbols": True, |
| 77 | + "shuffle_doors": ShuffleDoors.option_mixed, |
| 78 | + "door_groupings": DoorGroupings.option_off, |
| 79 | + "shuffle_boat": True, |
| 80 | + "shuffle_lasers": ShuffleLasers.option_anywhere, |
| 81 | + |
| 82 | + "disable_non_randomized_puzzles": False, |
| 83 | + "shuffle_discarded_panels": True, |
| 84 | + "shuffle_vault_boxes": True, |
| 85 | + "shuffle_EPs": ShuffleEnvironmentalPuzzles.option_individual, |
| 86 | + "EP_difficulty": EnvironmentalPuzzlesDifficulty.option_normal, |
| 87 | + "shuffle_postgame": False, |
| 88 | + |
| 89 | + "victory_condition": VictoryCondition.option_challenge, |
| 90 | + "mountain_lasers": 6, |
| 91 | + "challenge_lasers": 9, |
| 92 | + |
| 93 | + "early_caves": EarlyCaves.option_off, |
| 94 | + "elevators_come_to_you": True, |
| 95 | + |
| 96 | + "trap_percentage": TrapPercentage.default, |
| 97 | + "puzzle_skip_amount": 15, |
| 98 | + "hint_amount": HintAmount.default, |
| 99 | + "death_link": DeathLink.default, |
| 100 | + }, |
| 101 | +} |
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