Skip to content

Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.

License

Notifications You must be signed in to change notification settings

JonasMolgaard/UBIKSolver

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

UpperBody IK (UBIK)

UBIK is an Upper Body IK solution for VR inspired by Mathias Parger's master thesis http://diglib.tugraz.at/download.php?id=5c4a48dc5a282&location=browse which was implemented in Unity and shared here: https://github.com/dabeschte/VRArmIK

Features

  • VR Upper Body based on two controllers and hmd
  • 360deg movement
  • Simple support for skeletal meshes
  • Support for IK chain going from Pelvis and up
  • Easy to use Plugin
  • Bonus utility functions (RotatePointAroundPivot, SafeguardAngle, CosineRule, FindBetweenNormals)
  • Compatible with UE4.24+

Requirements

  • SkeletalMesh must be rigged with the default UE4 mannequin skeleton.

Versionhistory

1.1 (Contributed by @MarkJGx)

  • UBIKSolver is a seperate plugin now.
  • Added Solver node bone axis orientation support, toggleable with a boolean switch on the node.
  • Added Solver node boolean switches for Head, Right and Left hand.
  • Solver node now previews within the editor.
  • Re-enabled the debug boolean switch.
  • Bone categories have been compacted into one common "Bones" category.
  • LFS removed, no more file missing shenanigans.
  • Code: renamed variables to use PascalCase for engine code continuity
  • Code: replaced GENERATED_USTRUCT_BODY with GENERATED_BODY
  • Code: replaced hardcoded parent function calls with Super on overridden functions
  • Code: replaced debug draw with anim proxy based debug draw under engine's ENABLE_ANIM_DRAW_DEBUG
  • Code: added new array called AllBones, used to validate evaluation.
  • Code: use const ref where possible, optimization.

1.03

  • Incorporated BaseCharOffset (X and Y component) into the local ShoulderLocation offset. This allow us to tweak the positioning back and forth of the body.

1.01

  • Fix: Assume basepose in designtime, so you can see your mesh.
  • Changed: Default LocalHandOffset (14,-2,0).

1.00

  • First version that packages and has all the basic original BP features implemented.
  • Missing feature: Upper and Lower wristbones are not implemented atm.

About

Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published