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Releases: Johni0702/bobby

Version 5.2.6 for Minecraft 1.21.4

07 Dec 15:33
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  • Update to Minecraft 1.21.4
  • Fix "Network Protocol Error" when server sends block updates for chunks it has already unloaded (#341)
  • Add Korean, Japanese, German, and French translations, updated Traditional Chinese translation

Version 5.2.5 for Minecraft 1.21.2

22 Oct 17:34
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  • Update to Minecraft 1.21.2
  • Fix missing fake chunks and "Network Protocol Error"s when server sends out-of-bounds chunk (#313)

Version 5.2.4 for Minecraft 1.21

25 Aug 09:33
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  • Add support for Sodium 0.6.0 (#308)

Version 5.2.3 for Minecraft 1.21

30 Jun 13:15
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  • Fix occasional chunk missing light data when its original chunk was loaded and immediately unloaded within 1-10 frames (#290)
  • Fix newly loaded real chunks sometimes flickering black for a few frames without Sodium or Starlight (#290)

Version 5.2.2 for Minecraft 1.21

17 Jun 19:39
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  • Update to Minecraft 1.21

Version 5.2.1 for Minecraft 1.20.6

17 Jun 19:13
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  • Fix "Dynamic World Management" not working when switching server without full reconnect (#250) (thanks to KrisAphalon!)

Version 5.2.0 for Minecraft 1.20.6

05 May 13:38
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  • Update to Minecraft 1.20.6
  • Fix game crashing/freezing when world name contains illegal characters (#67)
  • Fix "This world contains data from an old version" on new worlds with "Dynamic World Management" enabled (#246)

Version 5.1.0 for Minecraft 1.20.4

31 Jan 15:47
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  • Add support for servers with multiple identically-named worlds (e.g. proxies) (#72)
    Note: Must be enabled in config.
    When enabled, a new local cache is started on each world change. If there are enough chunks with similar content in two caches, they will automatically be merged.
    This does mean that you may need to walk around a little before Bobby loads in cached chunks if there is little identifying information in your world (e.g. flat worlds).
    You may need to delete your existing cache if it is comprised of multiple worlds to prevent Bobby from merging into it.
  • Fix compatibility with SkinShuffle (#192)

Version 5.1.0 for Minecraft 1.20.2

31 Jan 15:46
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  • Add support for servers with multiple identically-named worlds (e.g. proxies) (#72)
    Note: Must be enabled in config.
    When enabled, a new local cache is started on each world change. If there are enough chunks with similar content in two caches, they will automatically be merged.
    This does mean that you may need to walk around a little before Bobby loads in cached chunks if there is little identifying information in your world (e.g. flat worlds).
    You may need to delete your existing cache if it is comprised of multiple worlds to prevent Bobby from merging into it.
  • Fix compatibility with SkinShuffle (#192)

Version 5.0.3 for Minecraft 1.20.3

06 Dec 09:09
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  • Update to Minecraft 1.20.3