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Progress tracker: SAS #4

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7 of 46 tasks
Joey79100 opened this issue Nov 17, 2019 · 0 comments
Open
7 of 46 tasks

Progress tracker: SAS #4

Joey79100 opened this issue Nov 17, 2019 · 0 comments

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@Joey79100
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Joey79100 commented Nov 17, 2019

I've decided to remake SAS animations, just because I wanted to work on something else than Lara.
I'm also making additional transitions to try to make him more reactive.

Note: these are made from scratch, not based on nor inspired by any AOD character.

Part 1: Existing animations

  • Walk
  • Run
  • Sight shoot
  • Stance to sight aim
  • Walk to walk aim (unused?)
  • Run to walk
  • Walk shoot (unused?)
  • Sight aim to stance
  • Walk aim to walk (unused?)
  • Stance to run
  • Stance to wait
  • Stance to walk
  • Stance
  • Wait to stance
  • Wait
  • Wait to sight aim
  • Walk to run
  • Walk to stance
  • Walk aim to walk
  • Death
  • Stance to hold aim
  • Hold shoot
  • Hold aim to stance
  • Hold prepare grenade
  • Hold shoot grenade
  • Stance to kneel aim
  • Kneel shoot
  • Kneel aim to stance
  • Blind
  • Blind to stance

Part 2: Additional transitions

These are transitions I can add based on what the engine natively allows.

  • Sight aim to walk [implemented]
  • Sight aim to hold aim [implemented]
  • Sight aim to kneel aim [implemented]
  • Hold aim to walk [implemented]
  • Hold aim to run [implemented]
  • Kneel aim to walk [implemented]
  • Kneel aim to run [implemented]
  • Walk to sight aim 1 [implemented]
  • Walk to sight aim 2 [implemented]
  • Walk to hold aim 1 [implemented]
  • Walk to hold aim 2 [implemented]
  • Walk to kneel aim 1
  • Walk to kneel aim 2
  • Walk to stance 2 [implemented]
  • Walk to run 2
  • Stance to walk cancel [implemented]
Joey79100 added a commit that referenced this issue Nov 17, 2019
Animations done:
- Walk
- Run
- Run to walk
- Stance to run
- Stance to walk
- Stance
Progress is tracked in issue #4
Tests are made in the TE level. Lara starts just in front of the trigger, take a step to trigger the SAS (he goes into guard mode until you shoot him)
The SAS object is from Condition Zero 2, imported by Silent Viper: https://www.trsearch.org/item/1183
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