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[vcpkg] Clean up CMake build system (#10834)#181

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Jimmy-Hu merged 3 commits intoJimmy-Hu:masterfrom
microsoft:master
Apr 16, 2020
Merged

[vcpkg] Clean up CMake build system (#10834)#181
Jimmy-Hu merged 3 commits intoJimmy-Hu:masterfrom
microsoft:master

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There are quite a few changes to the CMake build system packaged up into
one set here:

  • Added toolsrc/cmake/utilities.cmake, which contains the following:
    • vcpkg_detect_compiler -- get the name of the C++ compiler, as one
      of {gcc, clang, msvc}
    • vcpkg_detect_standard_library -- get the name of the standard
      library we're linking to, as one of {libstdc++, libc++, msvc-stl}
    • vcpkg_detect_std_filesystem -- figure out how to link and call
      into C++17's filesystem; whether one needs to link to stdc++fs or
      c++fs, and whether to use <filesystem> or
      <experimental/filesystem>.
  • Added a VCPKG_WARNINGS_AS_ERRORS, split off from
    VCPKG_DEVELOPMENT_WARNINGS, which allows one to use the development
    warnings without passing -Werror
  • Rename DEFINE_DISABLE_METRICS to VCPKG_DISABLE_METRICS -- the
    former will now print a deprecation message and set the latter.
  • Now, print a deprecation message on WERROR; it doesn't do anything
    since the behavior it requested is now the default.
  • Pass -std=c++17 if the compiler allows it, instead of -std=c++1z
  • Do some code movement
  • Pass USE_STD_FILESYSTEM if possible, instead of only on minGW
    • Renamed to VCPKG_USE_STD_FILESYSTEM

Additionally, we now pass /W4 in Debug mode on x86 in the Visual
Studio build system; this brings it in line with the CMake build system,
and the x64 Visual Studio build system.

And finally, we make some minor code changes to support compiling in
VCPKG_DEVELOPMENT_WARNINGS mode.

Describe the pull request

  • What does your PR fix? Fixes issue #

  • Which triplets are supported/not supported? Have you updated the CI baseline?

  • Does your PR follow the maintainer guide?

strega-nil and others added 3 commits April 14, 2020 22:08
There are quite a few changes to the CMake build system packaged up into
one set here:
* Added `toolsrc/cmake/utilities.cmake`, which contains the following:
  * `vcpkg_detect_compiler` -- get the name of the C++ compiler, as one
    of {gcc, clang, msvc}
  * `vcpkg_detect_standard_library` -- get the name of the standard
    library we're linking to, as one of {libstdc++, libc++, msvc-stl}
  * `vcpkg_detect_std_filesystem` -- figure out how to link and call
    into C++17's filesystem; whether one needs to link to `stdc++fs` or
    `c++fs`, and whether to use `<filesystem>` or
    `<experimental/filesystem>`.
* Added a `VCPKG_WARNINGS_AS_ERRORS`, split off from
  `VCPKG_DEVELOPMENT_WARNINGS`, which allows one to use the development
  warnings without passing -Werror
* Rename `DEFINE_DISABLE_METRICS` to `VCPKG_DISABLE_METRICS` -- the
  former will now print a deprecation message and set the latter.
* Now, print a deprecation message on `WERROR`; it doesn't do anything
  since the behavior it requested is now the default.
* Pass `-std=c++17` if the compiler allows it, instead of `-std=c++1z`
* Do some code movement
* Pass `USE_STD_FILESYSTEM` if possible, instead of only on minGW
  * Renamed to `VCPKG_USE_STD_FILESYSTEM`

Additionally, we now pass `/W4` in Debug mode on x86 in the Visual
Studio build system; this brings it in line with the CMake build system,
and the x64 Visual Studio build system.

And finally, we make some minor code changes to support compiling in
VCPKG_DEVELOPMENT_WARNINGS mode.
In my last PR, I broke building vcpkg from a directory that isn't the
vcpkg directory; this commit fixes that.
* Add iOS community triplets and toolchain support

Added an iOS toolchain to enable building packages for iOS.
The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set
to iOS.

To configure which architecture should be built, as well as other
iOS specifics, the following triplet variables can be set:
- VCPKG_TARGET_ARCHITECTURE
- VCPKG_OSX_SYSROOT
- VCPKG_OSX_DEPLOYMENT_TARGET
- VCPKG_OSX_ARCHITECTURES

The following VCPKG_TARGET_ARCHITECTURE values are currently
supported:
 - arm, arm64, x64, x86.

The following VCPKG_OSX_SYSROOT values are currently supported:
 - iphoneos, iphonesimulator, or an absolute path to the device or
   simulator Xcode SDK.

VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS
delopyment target for the built libraries.

CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE,
so generally it should not be set. In case if someone needs to target
a more specific architecture (like armv7k or arm64e), it can
be set in the triplet via VCPKG_OSX_ARCHITECTURES.

Note that only certain combinations of the architecture and sysroot
will work: simulator SDKs only provide x86-based libraries, etc.

The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain
configurations, because certain packages (like libpng) depend on the
processor type.

Added 4 community iOS triplets that build static libraries:
- arm-ios, arm64-ios, x86-ios, x64-ios.
The non-arm triplets target the iOS simulator.

The triplets build static libraries because they are easiest to
integrate into an iOS project. Dynamic libraries or frameworks require
code signing on iOS, which complicates integration.

Added heuristics to try and automatically detect what iOS triplet to
use when building your own CMake project (so when a CMake project sets
CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit
triplet is provided (VCPKG_TARGET_TRIPLET is undefined).

The heuristic checks for the values of CMAKE_SYSTEM_NAME and
CMAKE_OSX_ARCHITECTURES. Note that for this to work,
CMAKE_OSX_ARCHITECTURES needs to be set before the first project()
call in your CMake project.

Added workaround so find_package finds vcpkg installed packages
when targeting iOS.
This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH
while also adding the vcpkg package root in the find_package override
macro.
The workaround can be removed once vcpkg upgrades to CMake 3.15.0
or higher where the issue is fixed.

Fixes: #6003

* Fix building libpng and pcre2 targetting iOS

Fixes: #6003
@Jimmy-Hu Jimmy-Hu merged commit 605488e into Jimmy-Hu:master Apr 16, 2020
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3 participants