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Catastrophic failure when i try to debug specific scene #117

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Rice00 opened this issue Nov 21, 2023 · 3 comments
Closed

Catastrophic failure when i try to debug specific scene #117

Rice00 opened this issue Nov 21, 2023 · 3 comments

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@Rice00
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Rice00 commented Nov 21, 2023

When i right click on a .tscn file and click on debug scene
the rider shows below:
Catastrophic failure (exception from HRESULT: 0x8000FFFF (E_UNEXPECTED)) The error code is E_ UNEXPECTED, or 0x8000FFFF
but when i click run the scene,it just work successfully
it appear on my every project,and im not sure if this can reproduce on other PC,so i can't give any further infomation.
here are some pictures:
1
2
Thank u!

@van800
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van800 commented Nov 21, 2023

Would it be possible for you to share the project?
If you don't want to share it here, available to everyone, I can propose to use https://uploads.jetbrains.com/ and sent here just the name of the attachment.

@Rice00
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Rice00 commented Nov 22, 2023

Would it be possible for you to share the project? If you don't want to share it here, available to everyone, I can propose to use https://uploads.jetbrains.com/ and sent here just the name of the attachment.

yeah,of course
but there's nothing different from the new project
the project is exactly the same one that pictures above shows
(Please ignore the scripts inside,it is unimportant
GDScriptIssue.zip
thanks for your time!

@van800
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van800 commented Nov 30, 2023

Thank you for reporting. Fix is targeting 2024.1.
Temporary workaround is to change the Runtime manually in the generated run-configuration.
image

@van800 van800 closed this as completed Nov 30, 2023
van800 added a commit that referenced this issue Jan 19, 2024
* provide a settings page with some LSP options

* optimized icon

* provide cor runtimeType for run scene - fix #117

* fix bug updating path of Godot4 exe

* fix #106 Run-configurations for Godot without C#

* working on settings

* ++

* ++

* stats for pure GDScript solutions

* default UseDynamicPort to false

* wip LspServerSupportProvider and indent options

* working lsp

* live templates

* fix bug with specifying --lsp-port

* cleanup

* avoid multiple startServersIfNeeded

* support dynamic port for Godot 4.3+

* disable lsp by default, disable and hide port when "Use a random free port" is checked

* close lang server on disabling the setting

* add comment

* extract isMatchingFile logic

* merge queue for starting lsp servers

* fix merge
Nepp3r pushed a commit to Nepp3r/godot-support that referenced this issue Jan 23, 2024
* provide a settings page with some LSP options

* optimized icon

* provide cor runtimeType for run scene - fix JetBrains#117

* fix bug updating path of Godot4 exe

* fix JetBrains#106 Run-configurations for Godot without C#

* working on settings

* ++

* ++

* stats for pure GDScript solutions

* default UseDynamicPort to false

* wip LspServerSupportProvider and indent options

* working lsp

* live templates

* fix bug with specifying --lsp-port

* cleanup

* avoid multiple startServersIfNeeded

* support dynamic port for Godot 4.3+

* disable lsp by default, disable and hide port when "Use a random free port" is checked

* close lang server on disabling the setting

* add comment

* extract isMatchingFile logic

* merge queue for starting lsp servers

* fix merge
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