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Catastrophic failure when i try to debug specific scene #117
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Would it be possible for you to share the project? |
yeah,of course |
* provide a settings page with some LSP options * optimized icon * provide cor runtimeType for run scene - fix #117 * fix bug updating path of Godot4 exe * fix #106 Run-configurations for Godot without C# * working on settings * ++ * ++ * stats for pure GDScript solutions * default UseDynamicPort to false * wip LspServerSupportProvider and indent options * working lsp * live templates * fix bug with specifying --lsp-port * cleanup * avoid multiple startServersIfNeeded * support dynamic port for Godot 4.3+ * disable lsp by default, disable and hide port when "Use a random free port" is checked * close lang server on disabling the setting * add comment * extract isMatchingFile logic * merge queue for starting lsp servers * fix merge
* provide a settings page with some LSP options * optimized icon * provide cor runtimeType for run scene - fix JetBrains#117 * fix bug updating path of Godot4 exe * fix JetBrains#106 Run-configurations for Godot without C# * working on settings * ++ * ++ * stats for pure GDScript solutions * default UseDynamicPort to false * wip LspServerSupportProvider and indent options * working lsp * live templates * fix bug with specifying --lsp-port * cleanup * avoid multiple startServersIfNeeded * support dynamic port for Godot 4.3+ * disable lsp by default, disable and hide port when "Use a random free port" is checked * close lang server on disabling the setting * add comment * extract isMatchingFile logic * merge queue for starting lsp servers * fix merge
When i right click on a .tscn file and click on debug scene
the rider shows below:
Catastrophic failure (exception from HRESULT: 0x8000FFFF (E_UNEXPECTED)) The error code is E_ UNEXPECTED, or 0x8000FFFF
but when i click run the scene,it just work successfully
it appear on my every project,and im not sure if this can reproduce on other PC,so i can't give any further infomation.
here are some pictures:
Thank u!
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