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Support project in nested folder in project discovery #114
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Such setup works already.
…On Mon, Oct 16, 2023, 20:22 Alexander Schill ***@***.***> wrote:
In godot you can specify a custom path for your solution.
Is it possible to still detect the godot project using some configuration
or property in the csproj maybe?
I usually use ..\ as my solution path to seperate the sln from the actual
projects I often have additional project references.
So in my case the folder structure would be:
Root
Game.sln
Game/Game.csproj
Game/.godot
Library/Library.csproj
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For me it doesn't but a newly created standard project with .sln and .csproj in the same folder works fine |
Just tested it again with a new project definetly does not work. Repo steps:
Expected: Actual: |
@dotlogix What Rider/Godot plugin versions do you use? |
@van800 So all up 2 date I guess |
I can reproduce that first time opening a new project would not recognize it as godot. If I close and open solution again it becomes recognized. |
With the current version of the plugin it dosn't work for me with your test project either. |
The test project is for me and for the QA. This fix would be released after 2023.3 EAP4. |
Plugin with this fix published for Rider 2023.2 (plugin version |
Thank you for reporting @dotlogix |
No need for a separate issue. Thank you! |
|
I can confirm that all of my issues are resolved now thx a lot <3 |
In godot you can specify a custom path for your solution.
Is it possible to still detect the godot project using some configuration or property in the csproj maybe?
I usually use ..\ as my solution path to seperate the sln from the actual projects I often have additional project references.
So in my case the folder structure would be:
Root
Game.sln
Game/Game.csproj
Game/.godot
Library/Library.csproj
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