Made Armor Set calculations run asynchronously #158
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Note: this just made the function that calculates armor sets run on another thread (it otherwise remains mostly unchanged).
I didn't want to restructure the code too much, but ArmorSetFeatureHelper.armorSetSlots should only be accessed when the mutex is held. It's a quick and dirty solution, but it seems to work and it's better than having your game freeze for an uncomfortable amount of time after clicking the armor set tab.
I've tested this in both vanilla and calamity and haven't had any crashes or issues with the latest commit. Please tell me if you run into any issues.