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Add normal maps to terrains and models #63

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Jul 3, 2022
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Original file line number Diff line number Diff line change
Expand Up @@ -111,6 +111,11 @@ public Material applyToMaterial(Material material) {
} else {
material.remove(TextureAttribute.Diffuse);
}
if (normalMap != null) {
material.set(new TextureAttribute(TextureAttribute.Normal, normalMap.getTexture()));
} else {
material.remove(TextureAttribute.Normal);
}
material.set(new FloatAttribute(FloatAttribute.Shininess, shininess));

return material;
Expand Down Expand Up @@ -138,7 +143,11 @@ public TextureAsset getNormalMap() {

public void setNormalMap(TextureAsset normalMap) {
this.normalMap = normalMap;
normalMapID = normalMap.getID();
if (normalMap != null) {
this.normalMapID = normalMap.getID();
} else {
this.normalMapID = null;
}
}

public TextureAsset getDiffuseTexture() {
Expand Down
126 changes: 126 additions & 0 deletions commons/src/main/com/mbrlabs/mundus/commons/assets/TerrainAsset.java
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,11 @@ public class TerrainAsset extends Asset {
private TextureAsset splatG;
private TextureAsset splatB;
private TextureAsset splatA;
private TextureAsset splatBaseNormal;
private TextureAsset splatRNormal;
private TextureAsset splatBNormal;
private TextureAsset splatGNormal;
private TextureAsset splatANormal;

private Terrain terrain;

Expand Down Expand Up @@ -137,6 +142,71 @@ public void setSplatA(TextureAsset splatA) {
}
}

public TextureAsset getSplatBaseNormal() {
return splatBaseNormal;
}

public void setSplatBaseNormal(TextureAsset splatBaseNormal) {
this.splatBaseNormal = splatBaseNormal;
if (splatBaseNormal == null) {
meta.getTerrain().setSplatBaseNormal(null);
} else {
meta.getTerrain().setSplatBaseNormal(splatBaseNormal.getID());
}
}

public TextureAsset getSplatRNormal() {
return splatRNormal;
}

public void setSplatRNormal(TextureAsset splatRNormal) {
this.splatRNormal = splatRNormal;
if (splatRNormal == null) {
meta.getTerrain().setSplatRNormal(null);
} else {
meta.getTerrain().setSplatRNormal(splatRNormal.getID());
}
}

public TextureAsset getSplatBNormal() {
return splatBNormal;
}

public void setSplatBNormal(TextureAsset splatBNormal) {
this.splatBNormal = splatBNormal;
if (splatBNormal == null) {
meta.getTerrain().setSplatBNormal(null);
} else {
meta.getTerrain().setSplatBNormal(splatBNormal.getID());
}
}

public TextureAsset getSplatGNormal() {
return splatGNormal;
}

public void setSplatGNormal(TextureAsset splatGNormal) {
this.splatGNormal = splatGNormal;
if (splatGNormal == null) {
meta.getTerrain().setSplatGNormal(null);
} else {
meta.getTerrain().setSplatGNormal(splatGNormal.getID());
}
}

public TextureAsset getSplatANormal() {
return splatANormal;
}

public void setSplatANormal(TextureAsset splatANormal) {
this.splatANormal = splatANormal;
if (splatANormal == null) {
meta.getTerrain().setSplatANormal(null);
} else {
meta.getTerrain().setSplatANormal(splatANormal.getID());
}
}

public Terrain getTerrain() {
return terrain;
}
Expand Down Expand Up @@ -210,6 +280,36 @@ public void resolveDependencies(Map<String, Asset> assets) {
if (id != null && assets.containsKey(id)) {
setSplatA((TextureAsset) assets.get(id));
}

// splat normal channel base
id = meta.getTerrain().getSplatBaseNormal();
if (id != null && assets.containsKey(id)) {
setSplatBaseNormal((TextureAsset) assets.get(id));
}

// splat normal channel r
id = meta.getTerrain().getSplatRNormal();
if (id != null && assets.containsKey(id)) {
setSplatRNormal((TextureAsset) assets.get(id));
}

// splat normal channel g
id = meta.getTerrain().getSplatGNormal();
if (id != null && assets.containsKey(id)) {
setSplatGNormal((TextureAsset) assets.get(id));
}

// splat normal channel b
id = meta.getTerrain().getSplatBNormal();
if (id != null && assets.containsKey(id)) {
setSplatBNormal((TextureAsset) assets.get(id));
}

// splat normal channel a
id = meta.getTerrain().getSplatANormal();
if (id != null && assets.containsKey(id)) {
setSplatANormal((TextureAsset) assets.get(id));
}
}

@Override
Expand Down Expand Up @@ -247,6 +347,32 @@ public void applyDependencies() {
terrainTexture.setSplatTexture(new SplatTexture(SplatTexture.Channel.A, splatA));
}

if (splatBaseNormal == null) {
terrainTexture.removeNormalTexture(SplatTexture.Channel.BASE);
} else {
terrainTexture.setSplatNormalTexture(new SplatTexture(SplatTexture.Channel.BASE, splatBaseNormal));
}
if (splatRNormal == null) {
terrainTexture.removeNormalTexture(SplatTexture.Channel.R);
} else {
terrainTexture.setSplatNormalTexture(new SplatTexture(SplatTexture.Channel.R, splatRNormal));
}
if (splatGNormal == null) {
terrainTexture.removeNormalTexture(SplatTexture.Channel.G);
} else {
terrainTexture.setSplatNormalTexture(new SplatTexture(SplatTexture.Channel.G, splatGNormal));
}
if (splatBNormal == null) {
terrainTexture.removeNormalTexture(SplatTexture.Channel.B);
} else {
terrainTexture.setSplatNormalTexture(new SplatTexture(SplatTexture.Channel.B, splatBNormal));
}
if (splatANormal == null) {
terrainTexture.removeNormalTexture(SplatTexture.Channel.A);
} else {
terrainTexture.setSplatNormalTexture(new SplatTexture(SplatTexture.Channel.A, splatANormal));
}

terrain.update();
}

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -66,6 +66,11 @@ private void parseTerrain(Meta meta, JsonValue jsonTerrain) {
terrain.setSplatG(jsonTerrain.getString(MetaTerrain.JSON_SPLAT_G, null));
terrain.setSplatB(jsonTerrain.getString(MetaTerrain.JSON_SPLAT_B, null));
terrain.setSplatA(jsonTerrain.getString(MetaTerrain.JSON_SPLAT_A, null));
terrain.setSplatBaseNormal(jsonTerrain.getString(MetaTerrain.JSON_SPLAT_BASE_NORMAL, null));
terrain.setSplatRNormal(jsonTerrain.getString(MetaTerrain.JSON_SPLAT_R_NORMAL, null));
terrain.setSplatGNormal(jsonTerrain.getString(MetaTerrain.JSON_SPLAT_G_NORMAL, null));
terrain.setSplatBNormal(jsonTerrain.getString(MetaTerrain.JSON_SPLAT_B_NORMAL, null));
terrain.setSplatANormal(jsonTerrain.getString(MetaTerrain.JSON_SPLAT_A_NORMAL, null));

meta.setTerrain(terrain);
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,11 @@ public class MetaTerrain {
public static final String JSON_SPLAT_G = "g";
public static final String JSON_SPLAT_B = "b";
public static final String JSON_SPLAT_A = "a";
public static final String JSON_SPLAT_BASE_NORMAL = "baseNorm";
public static final String JSON_SPLAT_R_NORMAL = "rNorm";
public static final String JSON_SPLAT_G_NORMAL = "gNorm";
public static final String JSON_SPLAT_B_NORMAL = "bNorm";
public static final String JSON_SPLAT_A_NORMAL = "aNorm";
public static final String JSON_UV_SCALE= "uv";

private int size;
Expand All @@ -42,6 +47,11 @@ public class MetaTerrain {
private String splatG;
private String splatB;
private String splatA;
private String splatBaseNormal;
private String splatRNormal;
private String splatGNormal;
private String splatBNormal;
private String splatANormal;

public String getSplatmap() {
return splatmap;
Expand Down Expand Up @@ -115,6 +125,46 @@ public void setUv(float uv) {
this.uv = uv;
}

public String getSplatBaseNormal() {
return splatBaseNormal;
}

public void setSplatBaseNormal(String splatBaseNormal) {
this.splatBaseNormal = splatBaseNormal;
}

public String getSplatRNormal() {
return splatRNormal;
}

public void setSplatRNormal(String splatRNormal) {
this.splatRNormal = splatRNormal;
}

public String getSplatGNormal() {
return splatGNormal;
}

public void setSplatGNormal(String splatGNormal) {
this.splatGNormal = splatGNormal;
}

public String getSplatBNormal() {
return splatBNormal;
}

public void setSplatBNormal(String splatBNormal) {
this.splatBNormal = splatBNormal;
}

public String getSplatANormal() {
return splatANormal;
}

public void setSplatANormal(String splatANormal) {
this.splatANormal = splatANormal;
}

@Override
public String toString() {
return "MetaTerrain{" +
Expand All @@ -127,6 +177,11 @@ public String toString() {
", splatG='" + splatG + '\'' +
", splatB='" + splatB + '\'' +
", splatA='" + splatA + '\'' +
", splatBaseNormal='" + splatBaseNormal + '\'' +
", splatRNormal='" + splatRNormal + '\'' +
", splatGNormal='" + splatGNormal + '\'' +
", splatBNormal='" + splatBNormal + '\'' +
", splatANormal='" + splatANormal + '\'' +
'}';
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@
import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute;
import com.badlogic.gdx.graphics.g3d.utils.RenderContext;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.math.Matrix3;
import com.mbrlabs.mundus.commons.env.Fog;
import com.mbrlabs.mundus.commons.env.MundusEnvironment;
import com.mbrlabs.mundus.commons.utils.ShaderUtils;
Expand All @@ -41,18 +42,23 @@ public class ModelShader extends LightShader {
// ============================ MATERIALS ============================
protected final int UNIFORM_MATERIAL_DIFFUSE_TEXTURE = register(new Uniform("u_diffuseTexture"));
protected final int UNIFORM_MATERIAL_DIFFUSE_USE_TEXTURE = register(new Uniform("u_diffuseUseTexture"));
protected final int UNIFORM_MATERIAL_NORMAL_TEXTURE = register(new Uniform("u_normalTexture"));
protected final int UNIFORM_MATERIAL_NORMAL_USE_TEXTURE = register(new Uniform("u_useNormalMap"));


// ============================ MATRICES & CAM POSITION ============================
protected final int UNIFORM_PROJ_VIEW_MATRIX = register(new Uniform("u_projViewMatrix"));
protected final int UNIFORM_TRANS_MATRIX = register(new Uniform("u_transMatrix"));
protected final int UNIFORM_NORMAL_MATRIX = register(new Uniform("u_normalMatrix"));
protected final int UNIFORM_CAM_POS = register(new Uniform("u_camPos"));

// ============================ FOG ============================
protected final int UNIFORM_FOG_DENSITY = register(new Uniform("u_fogDensity"));
protected final int UNIFORM_FOG_GRADIENT = register(new Uniform("u_fogGradient"));
protected final int UNIFORM_FOG_COLOR = register(new Uniform("u_fogColor"));

private final Matrix3 tmpM = new Matrix3();

private ShaderProgram program;

public ModelShader() {
Expand Down Expand Up @@ -97,9 +103,11 @@ public void render(Renderable renderable) {

setLights(env);
set(UNIFORM_TRANS_MATRIX, renderable.worldTransform);
set(UNIFORM_NORMAL_MATRIX, tmpM.set(renderable.worldTransform).inv().transpose());

// texture uniform
TextureAttribute diffuseTexture = ((TextureAttribute) (renderable.material.get(TextureAttribute.Diffuse)));
TextureAttribute normalMap = ((TextureAttribute) (renderable.material.get(TextureAttribute.Normal)));
ColorAttribute diffuseColor = ((ColorAttribute) (renderable.material.get(ColorAttribute.Diffuse)));

if (diffuseTexture != null) {
Expand All @@ -109,6 +117,13 @@ public void render(Renderable renderable) {
set(UNIFORM_MATERIAL_DIFFUSE_USE_TEXTURE, 0);
}

if (normalMap != null) {
set(UNIFORM_MATERIAL_NORMAL_TEXTURE, normalMap.textureDescription.texture);
set(UNIFORM_MATERIAL_NORMAL_USE_TEXTURE, 1);
} else {
set(UNIFORM_MATERIAL_NORMAL_USE_TEXTURE, 0);
}

set(UNIFORM_USE_MATERIAL, 1); // Use material for lighting
set(UNIFORM_MATERIAL_DIFFUSE_COLOR, diffuseColor.color.r, diffuseColor.color.g, diffuseColor.color.b);

Expand Down
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