Skip to content

Commit

Permalink
Update CHANGES
Browse files Browse the repository at this point in the history
  • Loading branch information
Dgzt committed Jun 3, 2023
1 parent 20d3ce2 commit e1a41b6
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 0 deletions.
1 change: 1 addition & 0 deletions editor/CHANGES
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@
- Fix terrain brush tools for rotated and scaled terrain
- Refactor tool selection
- Custom properties component addable to game objects
- Fix transparent layer in texture splatting for the terrain texture

[0.4.2] ~ 10/24/2022
- Fix shader compilation error for Terrain when using normal maps
Expand Down
1 change: 1 addition & 0 deletions gdx-runtime/CHANGES
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
- Fix water reflections when camera is rotated
- Removed selected field from SceneGraph class
- Added custom properties option to game objects
- Fix transparent layer in texture splatting for the terrain texture

[0.4.0] ~ 10/12/2022
- [BREAKING CHANGE] The loadScene method for the runtime has changed. A ModelBatch is no longer required to be passed in.
Expand Down

0 comments on commit e1a41b6

Please sign in to comment.