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Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties that can reduce the flie size of lightmap texture at the expense of quality. Changed the denoiser to work in a single buffer, reducing RAM usage. Also added the `-mstackrealign` flag in the denoiser compilation for MinGW builds. This flag helped fix a bug in Embree, so I want to see if it will help fix GH godotengine#45296.
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