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added more scripts
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ItziSpyder committed Aug 11, 2024
1 parent de9509d commit e906b68
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11 changes: 11 additions & 0 deletions scripts/content/anchor.category
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```
// @wither123go
def module cc-anchor-switch
def desc ClickCrystals Anchor Switch but bypass for Astro Anti Cheat

on place_block if holding #anchor wait 0.03 switch #glowstone
on interact_block if holding #glowstone wait 0.03 then switch #anchor
on tick if input_active use if target_block :uncharged_respawn_anchor if holding #sword,#totem,#anchor,#pickaxe wait 0.03 then switch #glowstone
```

```
// @obvwolf
def module anchor-place
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12 changes: 12 additions & 0 deletions scripts/content/hacks.category
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@@ -1,5 +1,17 @@


```
// @practice
def module aim_at_nearest_player
def desc "Aims towards the nearest player."

on tick if playing {
if entity_in_range :player 5 {
turn_to nearest_entity :player
}
}
```

```
// @itzispyder
def module flight
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41 changes: 41 additions & 0 deletions scripts/content/macros.category
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```
// @itzispyder
module create tp-auto
description Auto accept tpa

on chat_receive "/tpaccept" {
say "/tpaccept"
}
```

```
// @itzispyder
def module respawn-sprint
def desc "Respawn sprint reset fix"

on respawn wait 1 {
input sprint
}
```

```
// @itzispyder
def module potion-swap
def desc "Right click with sword to switch to hotbar potion"

on right_click !if in_screen {
if holding #sword if hotbar_has #splash_potion {
switch #splash_potion
wait 0.05 switch back
}
}
```

```
// @i-no-one
module create quick-elytra
description Press i to fly with elytra

on key_press i if hotbar_has #firework switch :elytra then input use then switch #rocket then input jump then wait 0.2 input jump then wait 0.1 input use then send firework used
```

```
// @vgs
def module fast-exp
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27 changes: 27 additions & 0 deletions scripts/content/totem.category
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```
// @itzispyder
def module auto-d-hand
def desc "holds a second totem when above crystal"

on tick if playing if hotbar_has #totem if entity_in_range :player 5 {
if entity_in_range #crystal 5 if block ~ ~-1 ~ #air {
switch #totem
}
if block_in_range :charged_respawn_anchor 5 {
switch #totem
}
}
```

```
// @itzispdyer
def module double-totem
def desc "swap to double"

on totem_pop execute_period 0.05 {
gui_swap #totem
gui_quickmove #totem 7
switch #totem
}
```

```
// @itzispyder
def module auto-totem
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