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thanks a lot for your fantastic tool :)
i'd like to use a different type of tiles : a 30 grid similar to the ink scape one like this : http://imgur.com/6AyUnhf
Is it possible ? How can I "set" the engine to use different shape of tiles for eveyrthing ? (movement, detection and so on)
Thanks in advance for your answer :)
Best regards.
The text was updated successfully, but these errors were encountered:
Hello you're wanting to adjust the isometric projection of the engine this
is not possible unfortunately. The projection when using isometric(true) is
a fixed 30/30/60 projection.
That being said. The entire engine source code is available and free to
modify. You could always extend the engine to support alternative
protections. It probably would be a fairly simple task.
Take a look act the IgeVector3 class as a starting point.
thanks a lot for your fantastic tool :)
i'd like to use a different type of tiles : a 30 grid similar to the ink
scape one like this : http://imgur.com/6AyUnhf
Is it possible ? How can I "set" the engine to use different shape of
tiles for eveyrthing ? (movement, detection and so on)
Thanks in advance for your answer :)
Best regards.
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Thanks a lot for your answer !!! :)
I will try your solution then !!! Just a last question : in which file is the IgeVector3 class defined ?
Best regards.
Hi,
thanks a lot for your fantastic tool :)
i'd like to use a different type of tiles : a 30 grid similar to the ink scape one like this :
http://imgur.com/6AyUnhf
Is it possible ? How can I "set" the engine to use different shape of tiles for eveyrthing ? (movement, detection and so on)
Thanks in advance for your answer :)
Best regards.
The text was updated successfully, but these errors were encountered: